My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblin Hut Baby Dragon
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Tesla Valkyrie Goblin Hut
The Log
Royal Giant Goblin Hut
Earthquake
Tesla Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Baby Dragon
Fireball
Tesla Goblin Hut Baby Dragon
Poison
Goblin Hut
Lightning
Tesla Valkyrie Goblin Hut Baby Dragon
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Tesla Fireball Valkyrie Baby Dragon Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Tesla Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Fireball Goblin Hut Mirror Tornado Baby Dragon
Fireball
Royal Giant Mirror Tornado Baby Dragon
Valkyrie
Goblin Hut Tornado Baby Dragon
Goblin Hut
Royal Giant Valkyrie Mirror Baby Dragon
Mirror
Fireball Royal Giant Goblin Hut Tornado
Tornado
Fireball Baby Dragon Royal Giant Valkyrie Mirror
Baby Dragon
Tornado Royal Giant Fireball Valkyrie Goblin Hut

Defense Synergies 4 13

Tesla
Mirror Fireball Valkyrie Tornado Baby Dragon
Royal Giant
Fireball
Mirror Tornado Tesla Valkyrie Goblin Hut
Valkyrie
Tesla Fireball Goblin Hut Mirror Tornado Baby Dragon
Goblin Hut
Fireball Valkyrie Mirror Baby Dragon
Mirror
Tesla Fireball Tornado Valkyrie Goblin Hut
Tornado
Fireball Mirror Tesla Valkyrie Baby Dragon
Baby Dragon
Tesla Valkyrie Goblin Hut Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Goblin Hut Baby Dragon
Tesla Valkyrie Goblin Hut
Tesla Goblin Hut Tornado Valkyrie
Tesla Goblin Hut Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Tesla Valkyrie Baby Dragon
Tesla Tornado Fireball Goblin Hut Baby Dragon
Tesla Fireball Valkyrie Baby Dragon
Tesla Goblin Hut Tornado
Tornado Tesla Valkyrie
Valkyrie Tesla Fireball Goblin Hut Tornado Baby Dragon
Tesla Fireball Goblin Hut Tornado Baby Dragon
Tesla Goblin Hut Fireball Valkyrie
Fireball Valkyrie Tesla Goblin Hut Tornado Baby Dragon
Tesla Goblin Hut
Tornado Tesla Fireball Goblin Hut
Tesla Fireball Valkyrie Goblin Hut Tornado
Tesla Fireball Valkyrie Goblin Hut Tornado Baby Dragon
Valkyrie Tornado Baby Dragon Tesla Fireball Goblin Hut
Tesla Goblin Hut Tornado
Valkyrie Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Goblin Hut
Fireball Tesla Valkyrie Baby Dragon
Valkyrie Goblin Hut
Valkyrie Tesla Fireball Tornado
Tesla Valkyrie Goblin Hut
Fireball Tesla Goblin Hut Tornado Baby Dragon
Tesla Fireball Valkyrie Goblin Hut
Tesla Valkyrie
Fireball Valkyrie Goblin Hut Tornado Baby Dragon
Tesla Goblin Hut
Tesla Valkyrie Goblin Hut
Fireball Valkyrie Tornado
Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Baby Dragon
Tesla Goblin Hut Fireball Valkyrie Tornado Baby Dragon
Valkyrie Tesla Fireball Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Tornado Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Tornado
Fireball Baby Dragon
Fireball Valkyrie Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Valkyrie Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball Tornado Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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