My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Prince
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang Prince
Barbarian Barrel
Archers Goblin Gang Tesla Valkyrie
The Log
Archers Goblin Gang Prince
Earthquake
Archers Goblin Gang Tesla
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Valkyrie Prince
Fireball
Archers Goblin Gang Tesla
Poison
Bats Archers Goblin Gang
Lightning
Tesla Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Goblin Gang Tesla Fireball Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Prince
Archers
Valkyrie Prince
Goblin Gang
Valkyrie Prince
Tesla
Fireball
Valkyrie
Bats Archers Prince Goblin Gang
Rage
Bats Prince
Prince
Valkyrie Bats Archers Goblin Gang Rage

Defense Synergies 2 12

Bats
Tesla Valkyrie Prince
Archers
Valkyrie Goblin Gang Tesla
Goblin Gang
Tesla Archers Valkyrie Prince
Tesla
Goblin Gang Bats Archers Fireball Valkyrie Prince
Fireball
Tesla Valkyrie
Valkyrie
Archers Bats Goblin Gang Tesla Fireball Prince
Rage
Prince
Bats Goblin Gang Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie
Bats Goblin Gang Tesla Valkyrie Prince
Goblin Gang Tesla Prince Bats Archers Valkyrie
Tesla Prince Bats Goblin Gang Valkyrie
Fireball Valkyrie Prince
Goblin Gang Fireball Bats Archers Tesla Valkyrie
Bats Tesla Archers Goblin Gang Fireball
Tesla Fireball Valkyrie
Tesla Goblin Gang Prince
Goblin Gang Archers Tesla Valkyrie Prince
Bats Archers Goblin Gang Valkyrie Tesla Fireball
Tesla Bats Archers Goblin Gang Fireball
Tesla Prince Bats Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Goblin Gang Tesla Prince
Goblin Gang Tesla Prince
Goblin Gang Tesla Fireball Prince
Tesla Bats Goblin Gang Fireball Valkyrie Prince
Tesla Fireball Bats Archers Goblin Gang Valkyrie Prince
Valkyrie Bats Archers Tesla Fireball
Tesla Prince
Goblin Gang Valkyrie Bats Archers Tesla Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Tesla Fireball Prince
Fireball Archers Goblin Gang Tesla Valkyrie Prince
Goblin Gang Bats Valkyrie Prince
Goblin Gang Valkyrie Prince Bats Tesla Fireball
Goblin Gang Tesla Valkyrie Prince
Fireball Bats Archers Goblin Gang Tesla
Goblin Gang Prince Bats Archers Tesla Fireball Valkyrie
Tesla Valkyrie Prince
Bats Fireball Valkyrie Prince
Goblin Gang Tesla
Bats Tesla Valkyrie Prince
Fireball Valkyrie Prince
Prince Goblin Gang Tesla Fireball Valkyrie
Archers Tesla Fireball Valkyrie
Goblin Gang Tesla Bats Archers Fireball Valkyrie Prince
Bats Valkyrie Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Bats
Archers
Fireball
Fireball
Bats Goblin Gang Fireball Prince
Fireball Valkyrie Prince
Fireball Archers
Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Bats
Archers Fireball Prince
Fireball Valkyrie
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie
Fireball
Fireball Prince
Fireball
Bats Archers Fireball
Bats Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Bats Archers Goblin Gang Fireball Prince
Fireball Archers
Fireball
Fireball Goblin Gang Valkyrie Prince
Fireball
Fireball
Prince
Bats Goblin Gang Fireball
Bats Fireball
Fireball Prince

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