My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Battle Healer Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Lava Hound
Giant Snowball
Goblin Gang Hog Rider Electro Dragon Lava Hound
Zap
Goblin Gang Prince Lava Hound
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Hog Rider Battle Healer Prince Electro Dragon Lava Hound
Fireball
Goblin Gang Hog Rider Battle Healer Electro Dragon Lava Hound
Poison
Goblin Gang Battle Healer Electro Dragon Lava Hound
Lightning
Battle Healer Prince Electro Dragon
Rocket
Hog Rider Battle Healer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Fireball Hog Rider Battle Healer Prince Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Earthquake Fireball Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Battle Healer Prince Lava Hound
Earthquake
Hog Rider Fireball Prince Lava Hound
Fireball
Hog Rider Lava Hound Earthquake
Hog Rider
Goblin Gang Earthquake Fireball Battle Healer Prince
Battle Healer
Electro Dragon Goblin Gang Hog Rider Prince
Prince
Goblin Gang Earthquake Hog Rider Battle Healer
Electro Dragon
Battle Healer Lava Hound
Lava Hound
Fireball Electro Dragon Goblin Gang Earthquake

Defense Synergies 1 5

Goblin Gang
Battle Healer Prince
Earthquake
Fireball
Fireball
Earthquake Battle Healer
Hog Rider
Battle Healer
Electro Dragon Goblin Gang Fireball Prince
Prince
Goblin Gang Battle Healer
Electro Dragon
Battle Healer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Electro Dragon
Goblin Gang Battle Healer Prince Electro Dragon
Goblin Gang Prince Electro Dragon
Prince Goblin Gang Electro Dragon
Earthquake Fireball Battle Healer Prince
Goblin Gang Fireball Earthquake Electro Dragon
Goblin Gang Fireball Electro Dragon
Earthquake Fireball Battle Healer Electro Dragon
Goblin Gang Prince
Goblin Gang Battle Healer Prince
Goblin Gang Earthquake Fireball Electro Dragon
Goblin Gang Fireball Electro Dragon
Prince Goblin Gang Earthquake Fireball Battle Healer Electro Dragon
Fireball Goblin Gang Earthquake Prince Electro Dragon
Goblin Gang Prince
Goblin Gang Fireball Prince
Goblin Gang Fireball Prince Electro Dragon
Fireball Goblin Gang Battle Healer Prince Electro Dragon
Earthquake Fireball Battle Healer Electro Dragon
Prince
Goblin Gang Earthquake Fireball Battle Healer Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Battle Healer Prince
Fireball Goblin Gang Battle Healer Prince Electro Dragon
Goblin Gang Battle Healer Prince Electro Dragon
Goblin Gang Prince Fireball Battle Healer
Goblin Gang Battle Healer Prince
Fireball Goblin Gang Electro Dragon
Goblin Gang Prince Fireball Battle Healer
Battle Healer Prince
Electro Dragon Fireball Prince
Goblin Gang
Prince Electro Dragon
Fireball Prince
Prince Goblin Gang Fireball
Fireball Electro Dragon
Goblin Gang Electro Dragon Fireball Battle Healer Prince
Earthquake Fireball Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball Prince
Fireball Earthquake
Fireball Electro Dragon
Earthquake
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Goblin Gang Fireball Prince Electro Dragon
Earthquake Fireball Prince Electro Dragon
Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Prince
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Prince Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball Prince
Fireball
Prince
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Fireball Earthquake Electro Dragon
Fireball Prince Electro Dragon
Fireball
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Prince
Earthquake Fireball
Earthquake Goblin Gang Fireball Prince Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Goblin Gang Prince Electro Dragon
Earthquake Fireball Electro Dragon
Fireball
Prince Electro Dragon
Electro Dragon Goblin Gang Fireball
Fireball Electro Dragon
Electro Dragon Fireball Prince

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