My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Royal Giant Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Tornado Fireball Hog Rider Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Tornado Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant Mirror
Minion Horde
Royal Giant Hog Rider Mirror
Royal Giant
Fireball Goblin Gang Minion Horde Hog Rider Wizard Mirror Tornado
Fireball
Royal Giant Hog Rider Mirror Tornado
Hog Rider
Goblin Gang Fireball Minion Horde Royal Giant Wizard Mirror Tornado
Wizard
Tornado Royal Giant Hog Rider
Mirror
Fireball Goblin Gang Minion Horde Royal Giant Hog Rider Tornado
Tornado
Fireball Wizard Royal Giant Hog Rider Mirror

Defense Synergies 5 2

Goblin Gang
Mirror
Minion Horde
Mirror Tornado
Royal Giant
Fireball
Mirror Tornado
Hog Rider
Wizard
Tornado
Mirror
Minion Horde Fireball Tornado Goblin Gang
Tornado
Fireball Wizard Mirror Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Goblin Gang
Goblin Gang Minion Horde Tornado
Minion Horde Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado
Minion Horde Tornado Goblin Gang Fireball Wizard
Fireball
Minion Horde Goblin Gang Tornado
Goblin Gang Tornado Minion Horde
Goblin Gang Minion Horde Fireball Wizard Tornado
Minion Horde Goblin Gang Fireball Wizard Tornado
Minion Horde Goblin Gang Fireball Wizard
Fireball Wizard Goblin Gang Minion Horde Tornado
Goblin Gang Minion Horde
Minion Horde Tornado Goblin Gang Fireball
Minion Horde Wizard Goblin Gang Fireball Tornado
Fireball Goblin Gang Minion Horde Wizard Tornado
Wizard Tornado Fireball
Tornado
Goblin Gang Wizard Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Wizard
Goblin Gang Minion Horde
Goblin Gang Minion Horde Fireball Tornado
Goblin Gang Minion Horde
Fireball Wizard Goblin Gang Minion Horde Tornado
Goblin Gang Minion Horde Fireball
Minion Horde
Minion Horde Fireball Tornado
Goblin Gang Minion Horde
Minion Horde
Fireball Tornado
Goblin Gang Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Goblin Gang Minion Horde Fireball Tornado
Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Tornado
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Goblin Gang Minion Horde Fireball Tornado
Minion Horde Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Tornado
Minion Horde
Fireball Wizard
Fireball Wizard Tornado
Minion Horde Fireball
Fireball Wizard Tornado
Tornado
Minion Horde Fireball
Tornado Fireball Wizard
Minion Horde
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Goblin Gang Fireball
Fireball Wizard Tornado
Fireball
Fireball Goblin Gang Minion Horde Wizard
Fireball Wizard
Fireball Tornado
Minion Horde
Goblin Gang Minion Horde Fireball Tornado
Fireball Tornado
Fireball Tornado

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