My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Bats Goblin Gang Hog Rider Furnace
Zap
Bats Goblin Gang Furnace Dark Prince Prince
Barbarian Barrel
Goblin Gang Furnace Dark Prince
The Log
Goblin Gang Hog Rider Furnace Dark Prince Prince
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Hog Rider Dark Prince Prince
Fireball
Goblin Gang Hog Rider Furnace
Poison
Bats Goblin Gang Furnace
Lightning
Furnace Dark Prince Prince
Rocket
Hog Rider Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Hog Rider Furnace Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince Prince
Zap
Fireball Hog Rider Prince Bats Furnace Dark Prince
Goblin Gang
Hog Rider Dark Prince Prince
Fireball
Zap Hog Rider Dark Prince
Hog Rider
Bats Zap Goblin Gang Fireball Furnace Dark Prince Prince
Furnace
Zap Hog Rider Dark Prince Prince
Dark Prince
Prince Bats Zap Goblin Gang Fireball Hog Rider Furnace
Prince
Zap Dark Prince Bats Goblin Gang Hog Rider Furnace

Defense Synergies 1 14

Bats
Zap Dark Prince Prince
Zap
Fireball Bats Goblin Gang Furnace Dark Prince Prince
Goblin Gang
Zap Furnace Dark Prince Prince
Fireball
Zap Dark Prince
Hog Rider
Furnace
Zap Goblin Gang Dark Prince Prince
Dark Prince
Bats Zap Goblin Gang Fireball Furnace Prince
Prince
Bats Zap Goblin Gang Furnace Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bats Zap Goblin Gang Furnace Dark Prince Prince
Goblin Gang Furnace Prince Bats Dark Prince
Prince Bats Goblin Gang Furnace Dark Prince
Fireball Dark Prince Prince
Goblin Gang Fireball Bats Zap Furnace Dark Prince
Bats Furnace Zap Goblin Gang Fireball
Zap Fireball
Goblin Gang Furnace Prince
Goblin Gang Dark Prince Prince
Bats Goblin Gang Zap Fireball Furnace Dark Prince
Bats Zap Goblin Gang Fireball Furnace
Furnace Prince Bats Zap Goblin Gang Fireball Dark Prince
Fireball Bats Zap Goblin Gang Furnace Dark Prince Prince
Goblin Gang Furnace Prince
Zap Goblin Gang Fireball Furnace Prince
Bats Goblin Gang Fireball Furnace Dark Prince Prince
Fireball Bats Zap Goblin Gang Furnace Dark Prince Prince
Zap Furnace Bats Fireball Dark Prince
Prince
Goblin Gang Dark Prince Bats Fireball Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Dark Prince Prince
Fireball Zap Goblin Gang Prince
Goblin Gang Bats Zap Furnace Dark Prince Prince
Goblin Gang Dark Prince Prince Bats Zap Fireball
Goblin Gang Dark Prince Prince
Fireball Furnace Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince Bats Fireball Furnace
Dark Prince Prince
Zap Bats Fireball Dark Prince Prince
Goblin Gang
Bats Dark Prince Prince
Zap Fireball Dark Prince Prince
Dark Prince Prince Goblin Gang Fireball
Fireball Furnace
Goblin Gang Bats Zap Fireball Furnace Dark Prince Prince
Bats Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince Prince
Fireball Zap Furnace Dark Prince
Fireball Bats Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Prince
Zap Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace Prince
Zap Fireball Furnace
Fireball Furnace
Fireball
Bats
Zap Fireball Dark Prince Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Furnace Dark Prince
Fireball Zap
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball Furnace
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Bats Goblin Gang Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball Goblin Gang Dark Prince Prince
Zap Fireball
Zap Fireball
Dark Prince Prince
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Prince

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