My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner
Giant Snowball
Goblin Gang Barbarians Baby Dragon Miner
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Baby Dragon Miner
Fireball
Goblin Gang Barbarians Baby Dragon
Poison
Goblin Gang Barbarians
Lightning
Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Miner Fireball Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Giant Baby Dragon
Barbarians
Royal Giant
Fireball Miner Goblin Gang Tornado Baby Dragon The Log
Fireball
Royal Giant Tornado Baby Dragon The Log Miner
Tornado
Fireball Baby Dragon Royal Giant The Log
Baby Dragon
Tornado Goblin Gang Royal Giant Fireball Miner
The Log
Royal Giant Fireball Tornado Miner
Miner
Goblin Gang Royal Giant Fireball Baby Dragon The Log

Defense Synergies 2 8

Goblin Gang
Barbarians The Log Miner
Barbarians
Goblin Gang
Royal Giant
Fireball
Tornado The Log Miner
Tornado
Fireball Baby Dragon The Log
Baby Dragon
Tornado The Log
The Log
Fireball Goblin Gang Tornado Baby Dragon Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Barbarians Goblin Gang The Log
Goblin Gang Barbarians Tornado
Barbarians Goblin Gang
Barbarians Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Baby Dragon
Tornado Goblin Gang Fireball Baby Dragon
Barbarians Fireball Baby Dragon The Log
Barbarians Goblin Gang Tornado
Goblin Gang Tornado Barbarians Miner
Goblin Gang Barbarians Fireball Tornado Baby Dragon The Log
Goblin Gang Fireball Tornado Baby Dragon
Barbarians Goblin Gang Fireball The Log
Fireball Goblin Gang Barbarians Tornado Baby Dragon The Log
Barbarians Goblin Gang
Barbarians Tornado Goblin Gang Fireball The Log
Barbarians Goblin Gang Fireball Tornado
Fireball Goblin Gang Barbarians Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Barbarians Fireball
Barbarians Tornado
Goblin Gang Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Baby Dragon The Log Miner
Goblin Gang Barbarians The Log
Goblin Gang Barbarians Fireball Tornado The Log
Barbarians Goblin Gang
Fireball Goblin Gang Tornado Baby Dragon
Goblin Gang Barbarians Fireball
Barbarians
Barbarians Fireball Tornado Baby Dragon The Log
Goblin Gang Barbarians
Barbarians
Barbarians Fireball Tornado The Log
Barbarians Goblin Gang Fireball
Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Fireball Tornado Baby Dragon The Log
Barbarians Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Barbarians Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Miner Tornado
Goblin Gang Fireball Tornado
Miner Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Barbarians Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Miner Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log Miner
Fireball Miner Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Goblin Gang Barbarians Fireball
Fireball Tornado Baby Dragon
The Log Fireball
Fireball Miner Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log Miner

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