My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Hunter Cannon Cart Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart Giant Skeleton
Giant Snowball
Goblins
Zap
Goblins Royal Giant Cannon Cart
Barbarian Barrel
Goblins Wizard Hunter Cannon Cart Giant Skeleton Ice Wizard
The Log
Goblins Royal Giant Hunter Cannon Cart Giant Skeleton
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Wizard Hunter Cannon Cart Giant Skeleton Ice Wizard
Fireball
Wizard Hunter Cannon Cart Ice Wizard
Poison
Wizard Hunter Ice Wizard
Lightning
Wizard Hunter Cannon Cart Ice Wizard
Rocket
Wizard Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Wizard Fireball Hunter Wizard Cannon Cart Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Ice Wizard Fireball Hunter

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Fireball Hunter Ice Wizard Goblins Wizard Cannon Cart Giant Skeleton
Fireball
Royal Giant
Wizard
Royal Giant Giant Skeleton
Hunter
Royal Giant Cannon Cart Giant Skeleton
Cannon Cart
Royal Giant Hunter
Giant Skeleton
Royal Giant Wizard Hunter Ice Wizard
Ice Wizard
Royal Giant Giant Skeleton

Defense Synergies 0 15

Goblins
Wizard Hunter Cannon Cart Giant Skeleton Ice Wizard
Royal Giant
Fireball
Ice Wizard
Wizard
Goblins Cannon Cart Giant Skeleton Ice Wizard
Hunter
Goblins Cannon Cart Giant Skeleton Ice Wizard
Cannon Cart
Goblins Wizard Hunter Giant Skeleton Ice Wizard
Giant Skeleton
Goblins Wizard Hunter Cannon Cart Ice Wizard
Ice Wizard
Goblins Fireball Wizard Hunter Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Wizard
Hunter Goblins Cannon Cart Ice Wizard
Hunter Goblins Cannon Cart Giant Skeleton Ice Wizard
Hunter Goblins Cannon Cart Ice Wizard
Fireball Giant Skeleton
Fireball Goblins Hunter Cannon Cart Ice Wizard
Hunter Fireball Wizard Ice Wizard
Fireball Cannon Cart Giant Skeleton
Hunter Goblins Ice Wizard
Goblins Hunter Cannon Cart Giant Skeleton Ice Wizard
Goblins Ice Wizard Fireball Wizard Hunter Cannon Cart Giant Skeleton
Hunter Fireball Wizard Ice Wizard
Hunter Fireball Wizard Cannon Cart Giant Skeleton Ice Wizard
Fireball Wizard Goblins Hunter Cannon Cart
Hunter Cannon Cart
Fireball Hunter
Wizard Goblins Fireball Hunter Cannon Cart
Fireball Goblins Wizard Hunter Cannon Cart Ice Wizard
Wizard Hunter Fireball Cannon Cart Giant Skeleton Ice Wizard
Hunter Cannon Cart
Wizard Goblins Fireball Hunter Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Cannon Cart Giant Skeleton
Fireball Wizard Hunter Cannon Cart
Giant Skeleton Goblins Hunter Cannon Cart
Hunter Giant Skeleton Fireball Cannon Cart
Giant Skeleton Hunter Cannon Cart
Fireball Wizard Hunter Ice Wizard
Goblins Fireball Hunter Cannon Cart Giant Skeleton Ice Wizard
Giant Skeleton Hunter Cannon Cart
Giant Skeleton Goblins Fireball Cannon Cart
Hunter Cannon Cart Giant Skeleton
Fireball Giant Skeleton
Cannon Cart Giant Skeleton Fireball Wizard Hunter
Wizard Fireball Cannon Cart
Goblins Fireball Hunter Cannon Cart Giant Skeleton
Fireball Wizard Hunter Cannon Cart Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Ice Wizard
Fireball Cannon Cart Giant Skeleton
Cannon Cart Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Hunter Ice Wizard
Wizard
Fireball Wizard Hunter Ice Wizard
Fireball Wizard
Goblins Fireball
Fireball Wizard Cannon Cart
Fireball Wizard
Fireball Hunter Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Wizard Hunter Cannon Cart
Fireball Wizard Cannon Cart
Fireball
Fireball Wizard Hunter
Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball Cannon Cart
Fireball Wizard Hunter Ice Wizard
Fireball Wizard Hunter Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Hunter Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Hunter
Fireball
Giant Skeleton
Fireball Wizard
Fireball Cannon Cart
Fireball Wizard Hunter Ice Wizard
Fireball
Fireball Wizard Hunter Cannon Cart
Fireball Wizard
Fireball Giant Skeleton
Cannon Cart
Fireball Giant Skeleton
Fireball
Fireball Cannon Cart Giant Skeleton

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