My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Barbarians Goblin Hut
Zap
Bomber Minions Goblin Hut
Barbarian Barrel
Bomber Barbarians Goblin Hut Wizard
The Log
Bomber Barbarians Goblin Hut
Earthquake
Bomber Barbarians Goblin Hut
Arrows
Bomber Minions Goblin Hut
Royal Delivery
Bomber Minions Barbarians Goblin Hut Wizard
Fireball
Bomber Minions Barbarians Goblin Hut Wizard
Poison
Bomber Minions Barbarians Goblin Hut Wizard
Lightning
Goblin Hut Wizard
Rocket
Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Fireball Barbarians Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions
Arrows
Fireball Giant
Minions
Giant Bomber
Barbarians
Fireball
Arrows Giant
Giant
Bomber Arrows Minions Fireball Goblin Hut Wizard
Goblin Hut
Giant
Wizard
Giant

Defense Synergies 0 5

Bomber
Arrows
Barbarians Fireball Goblin Hut
Minions
Barbarians
Arrows
Fireball
Arrows Goblin Hut
Giant
Goblin Hut
Arrows Fireball Wizard
Wizard
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Goblin Hut Wizard
Barbarians Bomber Minions Goblin Hut
Barbarians Goblin Hut Bomber Minions
Barbarians Goblin Hut Bomber Minions
Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber Minions
Minions Arrows Fireball Goblin Hut Wizard
Arrows Barbarians Fireball
Barbarians Minions Goblin Hut
Bomber Barbarians
Minions Barbarians Bomber Arrows Fireball Goblin Hut Wizard
Arrows Minions Fireball Goblin Hut Wizard
Barbarians Goblin Hut Bomber Minions Fireball Wizard
Bomber Fireball Wizard Arrows Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Wizard Bomber Arrows Minions Fireball Goblin Hut
Arrows Fireball Bomber Minions Barbarians Goblin Hut Wizard
Arrows Wizard Bomber Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Bomber Wizard Arrows Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut
Fireball Bomber Arrows Wizard
Barbarians Minions Goblin Hut
Barbarians Fireball
Barbarians Goblin Hut
Arrows Fireball Wizard Minions Goblin Hut
Minions Barbarians Fireball Goblin Hut
Barbarians
Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Arrows Barbarians Fireball
Barbarians Fireball Wizard
Wizard Bomber Barbarians Fireball
Barbarians Goblin Hut Bomber Minions Fireball
Arrows Minions Bomber Barbarians Fireball Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard Minions
Bomber Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Goblin Hut
Arrows Minions Fireball
Arrows Fireball Goblin Hut
Bomber Arrows Fireball Goblin Hut Wizard
Arrows Fireball Goblin Hut Wizard
Arrows Fireball
Bomber Minions
Bomber Arrows Fireball Wizard
Bomber Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Bomber Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Fireball Goblin Hut Wizard
Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Barbarians Fireball Goblin Hut
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Bomber Fireball Wizard
Arrows Fireball
Minions Fireball
Fireball
Fireball

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