My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Wizard
Fireball
Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Barbarians Giant Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Rage Fireball Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant
Barbarians
Fireball
Zap Giant
Giant
Zap Rage Fireball Wizard Rocket
Inferno Tower
Wizard
Giant Rage
Rocket
Giant
Rage
Giant Wizard

Defense Synergies 1 3

Zap
Fireball Barbarians Inferno Tower
Barbarians
Zap
Fireball
Zap Inferno Tower
Giant
Inferno Tower
Zap Fireball
Wizard
Rocket
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Inferno Tower Wizard
Barbarians Inferno Tower Zap
Barbarians Inferno Tower Rocket
Barbarians Inferno Tower
Barbarians Fireball Rocket
Fireball Zap
Inferno Tower Rocket Zap Fireball Wizard
Rocket Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Zap Fireball Wizard
Inferno Tower Zap Fireball Wizard
Barbarians Inferno Tower Zap Fireball Wizard Rocket
Fireball Wizard Rocket Zap Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Zap Fireball
Barbarians Wizard Fireball Inferno Tower
Fireball Zap Barbarians Wizard
Zap Wizard Barbarians Fireball
Barbarians Inferno Tower
Wizard Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap Wizard Rocket
Barbarians Zap Inferno Tower Rocket
Rocket Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Fireball Wizard Rocket Zap
Rocket Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Rocket Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Rocket Zap Barbarians Fireball
Barbarians Rocket Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Barbarians Inferno Tower Zap Fireball Rocket
Zap Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap
Rocket Fireball
Barbarians Fireball Rocket
Fireball Wizard Rocket Zap
Fireball Wizard Zap Rocket
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Rocket Fireball
Rocket Zap Fireball Wizard
Fireball Zap Wizard Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Zap Fireball Wizard
Rocket Zap Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Rocket Zap
Zap Fireball Wizard
Zap Rocket Fireball Wizard
Fireball
Zap Fireball Wizard Rocket
Zap Rocket Fireball
Rocket Fireball Wizard
Zap Barbarians Fireball Rocket
Fireball Rocket Zap Wizard
Fireball
Fireball Wizard Rocket
Zap Fireball Wizard
Rocket Zap Fireball
Zap Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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