My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Giant Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Giant
Giant Snowball
Skeletons Spear Goblins Goblin Gang Witch
Zap
Skeletons Spear Goblins Goblin Gang Witch
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Witch Royal Ghost
The Log
Skeletons Spear Goblins Goblin Gang Witch
Earthquake
Skeletons Spear Goblins Goblin Gang Witch
Arrows
Skeletons Spear Goblins Goblin Gang Witch
Royal Delivery
Skeletons Spear Goblins Goblin Gang Witch Royal Ghost
Fireball
Goblin Gang Witch
Poison
Spear Goblins Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Goblin Gang Royal Ghost Fireball Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Goblin Gang Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Giant Royal Ghost
Goblin Gang
Spear Goblins Giant Royal Ghost
Fireball
Giant
Giant
Poison Spear Goblins Goblin Gang Fireball Witch Royal Ghost
Poison
Giant Royal Ghost
Witch
Giant Royal Ghost
Royal Ghost
Spear Goblins Goblin Gang Giant Poison Witch

Defense Synergies 0 8

Skeletons
Spear Goblins Poison Witch Royal Ghost
Spear Goblins
Skeletons Goblin Gang Poison Royal Ghost
Goblin Gang
Spear Goblins
Fireball
Giant
Poison
Skeletons Spear Goblins
Witch
Skeletons Royal Ghost
Royal Ghost
Skeletons Spear Goblins Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Skeletons Goblin Gang Witch
Goblin Gang Witch Skeletons
Witch Skeletons Goblin Gang
Fireball Poison
Goblin Gang Fireball Skeletons Spear Goblins Royal Ghost
Spear Goblins Goblin Gang Fireball Poison Witch
Fireball Poison
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Spear Goblins Royal Ghost
Goblin Gang Poison Witch Skeletons Spear Goblins Fireball Royal Ghost
Spear Goblins Goblin Gang Fireball Poison Witch
Skeletons Goblin Gang Fireball Witch
Fireball Goblin Gang Poison Witch Royal Ghost
Goblin Gang
Goblin Gang Fireball
Skeletons Goblin Gang Fireball Poison Witch
Fireball Spear Goblins Goblin Gang Witch Royal Ghost
Poison Witch Spear Goblins Fireball Royal Ghost
Goblin Gang Royal Ghost Spear Goblins Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Fireball Witch Royal Ghost
Fireball Poison Goblin Gang Royal Ghost
Goblin Gang Skeletons Spear Goblins Witch
Goblin Gang Fireball
Skeletons Goblin Gang Witch
Fireball Poison Skeletons Goblin Gang Witch
Goblin Gang Skeletons Spear Goblins Fireball Witch
Skeletons Spear Goblins Fireball Poison Witch
Witch Skeletons Goblin Gang
Witch
Fireball Poison
Skeletons Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Skeletons Spear Goblins Fireball Poison
Poison Fireball Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Royal Ghost
Fireball Poison Royal Ghost
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Spear Goblins Witch
Poison Witch
Fireball Poison
Fireball Poison
Goblin Gang Fireball Poison
Poison Fireball
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Spear Goblins Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Witch
Witch
Fireball Poison Witch Royal Ghost
Fireball Poison Witch
Fireball Poison
Poison Fireball Witch
Fireball Poison Witch
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Spear Goblins Goblin Gang Fireball Witch
Fireball Poison Witch
Fireball
Fireball Poison Goblin Gang
Fireball Poison
Fireball Poison
Goblin Gang Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch Royal Ghost

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