My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Sparky
Giant Snowball
Fire Spirit Minions Mega Minion
Zap
Fire Spirit Minions Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Sparky
The Log
Fire Spirit Elite Barbarians Sparky
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Mega Minion Sparky
Fireball
Minions Elite Barbarians Mega Minion Sparky
Poison
Minions Mega Minion Sparky
Lightning
Elite Barbarians Mega Minion Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mega Minion Fireball Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Mega Minion

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mega Minion Giant Sparky
Zap
Elite Barbarians Mega Minion Fireball Giant Sparky Fire Spirit Minions
Minions
Giant Zap Elite Barbarians Sparky
Elite Barbarians
Zap Fire Spirit Minions Fireball Sparky
Mega Minion
Zap Giant Fire Spirit Fireball Sparky
Fireball
Zap Elite Barbarians Mega Minion Giant Sparky
Giant
Zap Minions Mega Minion Sparky Fire Spirit Fireball
Sparky
Zap Giant Fire Spirit Minions Elite Barbarians Mega Minion Fireball

Defense Synergies 2 7

Fire Spirit
Zap Sparky
Zap
Mega Minion Fireball Fire Spirit Minions Elite Barbarians Sparky
Minions
Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Sparky
Fireball
Zap
Giant
Sparky
Fire Spirit Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Fireball Sparky
Elite Barbarians Sparky Zap Minions Mega Minion
Sparky Fire Spirit Minions Elite Barbarians Mega Minion
Elite Barbarians Sparky Minions Mega Minion
Elite Barbarians Fireball Sparky
Fireball Fire Spirit Zap Minions Mega Minion
Minions Mega Minion Fire Spirit Zap Fireball
Zap Fireball Sparky
Sparky Minions Elite Barbarians
Elite Barbarians Fire Spirit Sparky
Minions Zap Mega Minion Fireball
Minions Mega Minion Zap Fireball
Sparky Fire Spirit Zap Minions Elite Barbarians Fireball
Fire Spirit Fireball Sparky Zap Minions Mega Minion
Elite Barbarians Sparky
Zap Elite Barbarians Fireball Sparky
Sparky Minions Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions Elite Barbarians Mega Minion
Zap Fire Spirit Minions Mega Minion Fireball
Sparky Elite Barbarians
Fire Spirit Minions Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Sparky
Fireball Zap Elite Barbarians Mega Minion
Zap Minions Elite Barbarians Sparky
Zap Elite Barbarians Fireball Sparky
Elite Barbarians Sparky
Fire Spirit Fireball Zap Minions
Sparky Minions Elite Barbarians Mega Minion Fireball
Elite Barbarians Sparky
Zap Minions Elite Barbarians Mega Minion Fireball Sparky
Mega Minion Sparky
Minions Elite Barbarians Mega Minion Sparky
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Sparky
Fireball Sparky
Elite Barbarians Sparky Zap Minions Mega Minion Fireball
Minions Zap Elite Barbarians Mega Minion Fireball Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Fire Spirit Zap Sparky
Fireball Fire Spirit Zap Minions Mega Minion
Fire Spirit Sparky
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball Sparky
Minions Fireball
Zap Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Minions Sparky
Fire Spirit Zap Mega Minion Fireball Sparky
Fire Spirit Zap Fireball
Minions Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fire Spirit Fireball Sparky
Mega Minion
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Elite Barbarians Fire Spirit Zap Fireball Sparky
Zap Minions Mega Minion Fireball
Elite Barbarians Mega Minion Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Fire Spirit Minions Fireball
Fireball Fire Spirit Zap Mega Minion
Fireball
Fireball Mega Minion Sparky
Zap Fireball
Zap Fireball Sparky
Elite Barbarians Mega Minion Sparky
Zap Minions Elite Barbarians Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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