My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Ice Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Inferno Dragon Sparky
Giant Snowball
Minion Horde Skeleton Army Baby Dragon Inferno Dragon
Zap
Minion Horde Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Skeleton Army Ice Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Baby Dragon Ice Wizard Inferno Dragon Sparky
Fireball
Minion Horde Skeleton Army Baby Dragon Ice Wizard Inferno Dragon Sparky
Poison
Minion Horde Skeleton Army Ice Wizard Sparky
Lightning
Baby Dragon Ice Wizard Inferno Dragon Sparky
Rocket
Minion Horde Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Ice Wizard Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Fireball Baby Dragon Inferno Dragon Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Fireball Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Sparky
Fireball
Giant Baby Dragon Sparky
Giant
Sparky Minion Horde Fireball Baby Dragon Ice Wizard
Skeleton Army
Sparky
Baby Dragon
Fireball Giant Ice Wizard Inferno Dragon Sparky
Ice Wizard
Giant Baby Dragon
Inferno Dragon
Baby Dragon
Sparky
Giant Minion Horde Fireball Skeleton Army Baby Dragon

Defense Synergies 1 8

Minion Horde
Ice Wizard Sparky
Fireball
Ice Wizard
Giant
Skeleton Army
Ice Wizard Inferno Dragon Sparky
Baby Dragon
Ice Wizard Inferno Dragon
Ice Wizard
Baby Dragon Minion Horde Fireball Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon Ice Wizard
Sparky
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Baby Dragon Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky Ice Wizard
Minion Horde Skeleton Army Sparky Ice Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Sparky Ice Wizard
Fireball Skeleton Army Sparky
Fireball Skeleton Army Baby Dragon Ice Wizard
Minion Horde Inferno Dragon Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon Sparky
Minion Horde Inferno Dragon Sparky Skeleton Army Ice Wizard
Skeleton Army Minion Horde Ice Wizard Sparky
Minion Horde Skeleton Army Ice Wizard Fireball Baby Dragon
Minion Horde Inferno Dragon Fireball Baby Dragon Ice Wizard
Minion Horde Skeleton Army Sparky Fireball Ice Wizard
Fireball Skeleton Army Sparky Minion Horde Baby Dragon
Skeleton Army Inferno Dragon Sparky Minion Horde
Minion Horde Skeleton Army Fireball Inferno Dragon Sparky
Minion Horde Sparky Fireball Skeleton Army
Fireball Minion Horde Skeleton Army Baby Dragon Ice Wizard
Baby Dragon Fireball Ice Wizard Inferno Dragon
Sparky Inferno Dragon
Skeleton Army Minion Horde Fireball Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Sparky
Fireball Baby Dragon Inferno Dragon
Skeleton Army Minion Horde Sparky
Skeleton Army Minion Horde Fireball Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky
Fireball Minion Horde Baby Dragon Ice Wizard
Skeleton Army Sparky Minion Horde Fireball Ice Wizard
Minion Horde Skeleton Army Inferno Dragon Sparky
Minion Horde Fireball Skeleton Army Baby Dragon Inferno Dragon Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky
Inferno Dragon Minion Horde Sparky
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Sparky
Minion Horde Fireball Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Minion Horde Fireball Baby Dragon Inferno Dragon
Minion Horde Fireball Baby Dragon Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon Sparky
Fireball Baby Dragon Ice Wizard
Minion Horde Fireball Baby Dragon Sparky
Fireball Sparky
Fireball Minion Horde Baby Dragon Sparky
Fireball Minion Horde Baby Dragon Ice Wizard
Minion Horde Baby Dragon Sparky
Fireball Baby Dragon Ice Wizard
Fireball
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon Sparky
Minion Horde Fireball Baby Dragon Sparky
Minion Horde Fireball Baby Dragon Sparky
Fireball Sparky
Minion Horde Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Sparky
Fireball
Sparky
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard Sparky
Minion Horde Inferno Dragon
Fireball Baby Dragon Ice Wizard Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Minion Horde Fireball Baby Dragon Ice Wizard Sparky
Minion Horde Fireball
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky
Minion Horde Sparky
Fireball Sparky
Minion Horde Fireball Skeleton Army
Fireball Baby Dragon Ice Wizard
Fireball
Fireball Minion Horde Baby Dragon Sparky
Fireball Baby Dragon
Fireball Sparky
Minion Horde Sparky
Minion Horde Fireball Baby Dragon Sparky
Fireball
Fireball Baby Dragon Sparky

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