My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Furnace Goblin Barrel Skeleton Army
Zap
Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Furnace Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Furnace Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Bowler Electro Wizard
Fireball
Furnace Wizard Goblin Barrel Skeleton Army Bowler Electro Wizard
Poison
Furnace Wizard Skeleton Army Electro Wizard
Lightning
Furnace Wizard Bowler Electro Wizard
Rocket
Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Fireball Furnace Electro Wizard Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard
Furnace
Goblin Barrel Bowler
Wizard
Goblin Barrel
Furnace Skeleton Army Bowler
Skeleton Army
Goblin Barrel
Bowler
Furnace Goblin Barrel The Log Electro Wizard
The Log
Fireball Bowler
Electro Wizard
Fireball Bowler

Defense Synergies 2 11

Fireball
The Log Electro Wizard
Furnace
Skeleton Army Bowler Electro Wizard
Wizard
Skeleton Army The Log Electro Wizard
Goblin Barrel
Skeleton Army
Furnace Wizard The Log Electro Wizard
Bowler
The Log Furnace Electro Wizard
The Log
Fireball Bowler Wizard Skeleton Army Electro Wizard
Electro Wizard
Fireball Furnace Wizard Skeleton Army Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard The Log Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Furnace Skeleton Army Bowler Electro Wizard
Skeleton Army Furnace Bowler Electro Wizard
Fireball Skeleton Army Bowler The Log
Fireball Skeleton Army Bowler The Log Furnace Electro Wizard
Furnace Electro Wizard Fireball Wizard
Bowler Fireball The Log Electro Wizard
Furnace Skeleton Army
Skeleton Army Bowler Electro Wizard
Skeleton Army Electro Wizard Fireball Furnace Wizard Bowler The Log
Fireball Furnace Wizard Electro Wizard
Furnace Skeleton Army Bowler Fireball Wizard The Log Electro Wizard
Fireball Wizard Skeleton Army Bowler Furnace The Log Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Fireball Furnace Bowler The Log Electro Wizard
Wizard Fireball Furnace Skeleton Army Bowler Electro Wizard
Fireball Furnace Wizard Skeleton Army Bowler The Log Electro Wizard
Furnace Wizard The Log Fireball Bowler Electro Wizard
Electro Wizard
Wizard Skeleton Army Bowler Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Bowler Electro Wizard
Fireball Electro Wizard Wizard Bowler The Log
Skeleton Army Furnace Bowler The Log Electro Wizard
Skeleton Army Bowler Fireball The Log Electro Wizard
Skeleton Army Bowler
Fireball Furnace Wizard Electro Wizard
Skeleton Army Fireball Furnace Bowler Electro Wizard
Skeleton Army
Electro Wizard Fireball Skeleton Army The Log
Skeleton Army
Bowler
Skeleton Army Fireball Bowler The Log Electro Wizard
Skeleton Army Bowler Fireball Wizard
Wizard Fireball Furnace Skeleton Army Bowler
Skeleton Army Electro Wizard Fireball Furnace Bowler The Log
Bowler Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Furnace Bowler The Log
Fireball Wizard Furnace
Furnace Wizard Bowler The Log
Fireball The Log Wizard Bowler
Fireball The Log Wizard
Fireball Bowler Electro Wizard
Fireball Wizard Bowler The Log Electro Wizard
Fireball Wizard
Fireball Bowler The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard Bowler The Log
Fireball Furnace Wizard Bowler The Log
Fireball
Fireball Wizard Bowler The Log Electro Wizard
Fireball Wizard Bowler The Log
Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Fireball The Log
The Log Fireball Furnace Wizard Bowler
Fireball The Log Wizard Bowler Electro Wizard
Fireball Wizard Bowler The Log
Fireball The Log
Fireball Furnace Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Bowler
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard Bowler The Log
Electro Wizard Fireball Skeleton Army
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Bowler Electro Wizard
The Log Fireball Wizard Bowler
Fireball
Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler The Log Electro Wizard

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