My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Goblin Hut Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Prince
Giant Snowball
Archers Furnace Goblin Hut Guards Baby Dragon
Zap
Archers Furnace Goblin Hut Guards Prince
Barbarian Barrel
Archers Furnace Goblin Hut Guards
The Log
Archers Furnace Goblin Hut Guards Prince
Earthquake
Archers Furnace Goblin Hut Guards
Arrows
Archers Furnace Goblin Hut Guards
Royal Delivery
Archers Goblin Hut Guards Baby Dragon Prince
Fireball
Archers Furnace Goblin Hut Baby Dragon
Poison
Archers Furnace Goblin Hut Guards
Lightning
Furnace Goblin Hut Baby Dragon Prince
Rocket
Furnace Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Fireball Furnace Baby Dragon Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Baby Dragon Prince
Fireball
Baby Dragon The Log
Furnace
Goblin Hut Baby Dragon Prince
Goblin Hut
Archers Furnace Baby Dragon Prince The Log
Guards
The Log
Baby Dragon
Archers Fireball Furnace Goblin Hut Prince
Prince
Archers Furnace Goblin Hut Baby Dragon The Log
The Log
Fireball Goblin Hut Guards Prince

Defense Synergies 2 16

Archers
Furnace Goblin Hut Guards Baby Dragon The Log
Fireball
The Log Goblin Hut
Furnace
Archers Goblin Hut Guards Baby Dragon Prince
Goblin Hut
Archers Fireball Furnace Baby Dragon
Guards
Archers Furnace Baby Dragon Prince The Log
Baby Dragon
Archers Furnace Goblin Hut Guards Prince The Log
Prince
The Log Furnace Guards Baby Dragon
The Log
Fireball Prince Archers Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon The Log
Furnace Goblin Hut Prince The Log
Furnace Goblin Hut Prince Archers
Goblin Hut Prince Furnace Guards
Fireball Prince The Log
Fireball The Log Archers Furnace Guards Baby Dragon
Furnace Archers Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon The Log
Furnace Goblin Hut Prince
Guards Archers Prince
Archers Guards Fireball Furnace Goblin Hut Baby Dragon The Log
Archers Fireball Furnace Goblin Hut Baby Dragon
Furnace Goblin Hut Prince Fireball Guards The Log
Fireball Furnace Goblin Hut Guards Baby Dragon Prince The Log
Furnace Goblin Hut Prince
Fireball Furnace Goblin Hut Prince The Log
Fireball Furnace Goblin Hut Prince
Fireball Archers Furnace Goblin Hut Guards Baby Dragon Prince The Log
Furnace Baby Dragon The Log Archers Fireball Goblin Hut Guards
Goblin Hut Prince
Archers Fireball Furnace Guards Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Furnace Goblin Hut Prince
Fireball Archers Baby Dragon Prince The Log
Guards Furnace Goblin Hut Prince The Log
Guards Prince Fireball The Log
Goblin Hut Guards Prince
Fireball Furnace Archers Goblin Hut Baby Dragon
Guards Prince Archers Fireball Furnace Goblin Hut
Prince
Fireball Goblin Hut Baby Dragon Prince The Log
Goblin Hut Guards
Goblin Hut Guards Prince
Fireball Guards Prince The Log
Prince Fireball Guards
Archers Fireball Furnace Baby Dragon
Goblin Hut Guards Archers Fireball Furnace Baby Dragon Prince The Log
Archers Fireball Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball Guards Prince The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon
Archers Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Guards Prince
Fireball Prince The Log
Fireball Archers Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Goblin Hut Baby Dragon Prince The Log
Fireball Furnace Goblin Hut Baby Dragon The Log
Fireball Furnace Goblin Hut Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Prince The Log
Fireball
Prince The Log
Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Archers Fireball Furnace Baby Dragon
Fireball Goblin Hut Guards
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Archers Fireball Goblin Hut Guards Prince
Fireball Archers Baby Dragon
The Log Fireball
Fireball Baby Dragon Prince
The Log Fireball Baby Dragon
Fireball
Prince
Fireball Guards Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log

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