My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Miner
Giant Snowball
Bats Barbarians Furnace Skeleton Army Miner
Zap
Bats Royal Giant Furnace Skeleton Army
Barbarian Barrel
Barbarians Furnace Wizard Skeleton Army
The Log
Barbarians Royal Giant Furnace Skeleton Army
Earthquake
Barbarians Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Barbarians Wizard Skeleton Army Miner
Fireball
Barbarians Furnace Wizard Skeleton Army
Poison
Bats Barbarians Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Fireball Furnace Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Miner Fireball

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner
Barbarians
Royal Giant
Bats Fireball Furnace Miner Wizard
Fireball
Royal Giant Miner
Furnace
Royal Giant Miner
Wizard
Royal Giant Miner
Skeleton Army
Miner
Bats Royal Giant Furnace Fireball Wizard

Defense Synergies 0 5

Bats
Barbarians
Furnace Skeleton Army
Royal Giant
Fireball
Miner
Furnace
Barbarians Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Barbarians Furnace Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Skeleton Army Bats Furnace
Barbarians Furnace Skeleton Army Bats
Barbarians Skeleton Army Bats Furnace
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Bats Furnace
Bats Furnace Fireball Wizard
Barbarians Fireball
Barbarians Furnace Skeleton Army
Skeleton Army Barbarians Miner
Bats Barbarians Skeleton Army Fireball Furnace Wizard
Bats Fireball Furnace Wizard
Barbarians Furnace Skeleton Army Bats Fireball Wizard
Fireball Wizard Skeleton Army Bats Barbarians Furnace
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Fireball Furnace
Barbarians Wizard Bats Fireball Furnace Skeleton Army
Fireball Bats Barbarians Furnace Wizard Skeleton Army
Furnace Wizard Bats Barbarians Fireball
Barbarians
Wizard Skeleton Army Bats Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Furnace
Fireball Wizard Miner
Barbarians Skeleton Army Bats Furnace
Skeleton Army Bats Barbarians Fireball
Barbarians Skeleton Army
Fireball Furnace Wizard Bats
Skeleton Army Bats Barbarians Fireball Furnace
Barbarians Skeleton Army
Bats Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Bats Barbarians
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Fireball Wizard
Wizard Barbarians Fireball Furnace Skeleton Army
Barbarians Skeleton Army Bats Fireball Furnace
Bats Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Barbarians Fireball
Fireball Wizard Furnace
Fireball Wizard Bats Furnace
Furnace Wizard
Fireball Wizard
Fireball Miner Wizard
Bats Fireball
Miner Fireball Wizard
Fireball Wizard
Fireball Miner
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Bats
Fireball Wizard
Fireball Wizard Miner
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Furnace Wizard
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Bats Fireball Furnace Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Bats Barbarians Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Miner Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: