My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Mini P.E.K.K.A Freeze Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mini P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Fire Spirit Mini P.E.K.K.A Freeze
Fireball
Zap Freeze Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Wizard Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Freeze
Zap Fireball
P.E.K.K.A
Fire Spirit Zap Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 4 15

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Fire Spirit P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Fireball Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard
Freeze
Fireball Mini P.E.K.K.A Wizard Electro Wizard
P.E.K.K.A
Fire Spirit Zap Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Fireball Wizard Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Freeze Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Fireball Wizard Freeze
Zap Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Fireball Wizard Freeze
Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Fireball Wizard Freeze Electro Wizard
Fire Spirit Fireball Wizard Zap Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fire Spirit Fireball Zap Wizard Electro Wizard
Zap Wizard Freeze Fire Spirit Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Fire Spirit Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Fire Spirit Fireball Wizard Zap Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball
Electro Wizard Zap Fireball Mini P.E.K.K.A Freeze P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Electro Wizard
Fireball
Fireball Freeze
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard Freeze
Fireball Zap Wizard
Fire Spirit Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fire Spirit Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fire Spirit Fireball Freeze
Fireball Fire Spirit Zap Wizard Electro Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Freeze Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Freeze Electro Wizard

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