My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Lumberjack
Fireball
Inferno Tower Witch Lumberjack
Poison
Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch Lumberjack
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Freeze Lumberjack Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Freeze Witch The Log Lumberjack
Fireball
Zap Freeze The Log
Valkyrie
Lumberjack Zap Witch
Inferno Tower
Freeze
Zap Fireball
Witch
Zap Valkyrie Lumberjack
The Log
Zap Fireball Lumberjack
Lumberjack
Valkyrie Zap Witch The Log

Defense Synergies 3 19

Zap
Fireball Valkyrie Inferno Tower Witch The Log Lumberjack
Fireball
Zap The Log Valkyrie Inferno Tower Freeze Lumberjack
Valkyrie
Zap Fireball Inferno Tower Freeze Witch The Log Lumberjack
Inferno Tower
The Log Zap Fireball Valkyrie Lumberjack
Freeze
Fireball Valkyrie Lumberjack
Witch
Zap Valkyrie The Log Lumberjack
The Log
Fireball Inferno Tower Zap Valkyrie Witch Lumberjack
Lumberjack
Zap Fireball Valkyrie Inferno Tower Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower The Log
Inferno Tower Lumberjack Zap Valkyrie Witch The Log
Inferno Tower Witch Lumberjack Valkyrie Freeze
Inferno Tower Witch Lumberjack Valkyrie
Fireball Valkyrie The Log Lumberjack
Fireball Freeze The Log Zap Valkyrie Lumberjack
Inferno Tower Zap Fireball Freeze Witch
Zap Fireball Valkyrie Inferno Tower The Log
Inferno Tower Witch Lumberjack
Valkyrie Inferno Tower Lumberjack
Valkyrie Witch Zap Fireball Freeze The Log Lumberjack
Inferno Tower Zap Fireball Witch
Inferno Tower Lumberjack Zap Fireball Valkyrie Freeze Witch The Log
Fireball Valkyrie Zap Freeze Witch The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Fireball Freeze The Log Lumberjack
Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Zap Valkyrie Witch The Log Lumberjack
Zap Valkyrie Freeze Witch The Log Fireball Lumberjack
Inferno Tower Lumberjack
Valkyrie Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Inferno Tower Witch
Fireball Zap Valkyrie The Log Lumberjack
Lumberjack Zap Valkyrie Inferno Tower Witch The Log
Valkyrie Lumberjack Zap Fireball Inferno Tower The Log
Inferno Tower Valkyrie Witch Lumberjack
Fireball Zap Freeze Witch
Fireball Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Valkyrie Lumberjack
Zap Freeze Fireball Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch
Valkyrie Inferno Tower Witch Lumberjack
Zap Fireball Valkyrie The Log
Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Valkyrie Witch
Inferno Tower Witch Zap Fireball Valkyrie Freeze The Log Lumberjack
Valkyrie Zap Fireball Inferno Tower Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze The Log
Fireball Zap The Log
Fireball The Log
Fireball Valkyrie Freeze The Log
Fireball Zap Valkyrie The Log
Fireball Zap Freeze Witch
Witch The Log
Fireball The Log Zap Freeze
Fireball The Log Zap
Fireball Lumberjack
Zap Fireball Valkyrie The Log
Fireball Zap
Fireball The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Freeze The Log Fireball Valkyrie Witch
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch
Zap Fireball Freeze Witch
Fireball
Zap Fireball The Log
Zap Fireball Freeze
Fireball The Log
Zap Fireball Freeze Witch
Fireball Zap Witch
Freeze
The Log Fireball
Fireball Valkyrie Lumberjack
The Log Zap Fireball
Zap Fireball
Zap Fireball Freeze Witch The Log
Zap Fireball Witch
Zap Fireball Freeze Witch The Log

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