My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Valkyrie Electro Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard
Fireball
Archers Minions Hog Rider Electro Wizard
Poison
Archers Minions Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Fireball Mini P.E.K.K.A Valkyrie Hog Rider Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Fireball Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Mini P.E.K.K.A Valkyrie
Fireball
Hog Rider Freeze Electro Wizard
Mini P.E.K.K.A
Archers Minions Valkyrie Hog Rider Electro Wizard
Valkyrie
Archers Hog Rider Minions Mini P.E.K.K.A Electro Wizard
Hog Rider
Minions Fireball Valkyrie Freeze Archers Mini P.E.K.K.A Electro Wizard
Freeze
Hog Rider Fireball
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 3 14

Archers
Valkyrie Minions Mini P.E.K.K.A Electro Wizard
Minions
Valkyrie Archers Freeze Electro Wizard
Fireball
Mini P.E.K.K.A Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Fireball Valkyrie Freeze
Valkyrie
Archers Minions Fireball Mini P.E.K.K.A Freeze Electro Wizard
Hog Rider
Freeze
Minions Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Minions Fireball Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Archers Minions Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie
Fireball Freeze Archers Minions Valkyrie Electro Wizard
Minions Electro Wizard Archers Fireball Freeze
Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Minions
Archers Mini P.E.K.K.A Valkyrie Electro Wizard
Archers Minions Valkyrie Electro Wizard Fireball Freeze
Minions Archers Fireball Electro Wizard
Mini P.E.K.K.A Minions Fireball Valkyrie Freeze Electro Wizard
Fireball Valkyrie Minions Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Freeze Electro Wizard
Minions Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball Archers Minions Valkyrie Electro Wizard
Valkyrie Freeze Archers Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Archers Minions Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Fireball Electro Wizard
Mini P.E.K.K.A Valkyrie
Fireball Archers Minions Freeze Electro Wizard
Mini P.E.K.K.A Archers Minions Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Freeze Electro Wizard Minions Fireball Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie
Electro Wizard Archers Minions Fireball Mini P.E.K.K.A Valkyrie Freeze
Minions Valkyrie Archers Fireball Mini P.E.K.K.A Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Minions Freeze
Archers
Fireball Freeze
Fireball
Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Fireball
Minions Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Freeze Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Archers Fireball Electro Wizard
Electro Wizard Minions Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Archers Minions Fireball Freeze
Fireball Archers Electro Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball
Fireball
Minions Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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