My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Barbarians Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Tesla Barbarians Graveyard
The Log
Barbarians Graveyard
Earthquake
Tesla Barbarians Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Barbarians Graveyard
Fireball
Minions Tesla Barbarians
Poison
Minions Barbarians Graveyard
Lightning
Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Tesla Fireball Freeze Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Graveyard
Tesla
Barbarians
Fireball
Tornado Graveyard Freeze The Log
Tornado
Fireball Freeze The Log Graveyard
Freeze
Graveyard Fireball Tornado
The Log
Fireball Tornado Graveyard
Graveyard
Fireball Freeze Minions Tornado The Log

Defense Synergies 3 7

Minions
Tesla Freeze The Log
Tesla
The Log Minions Fireball Tornado
Barbarians
Fireball
Tornado The Log Tesla Freeze
Tornado
Fireball Tesla The Log
Freeze
Minions Fireball
The Log
Tesla Fireball Minions Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball The Log
Barbarians Minions Tesla The Log
Tesla Barbarians Tornado Minions Freeze
Tesla Barbarians Minions
Barbarians Fireball Tornado The Log
Fireball Tornado Freeze The Log Minions Tesla
Minions Tesla Tornado Fireball Freeze
Tesla Barbarians Fireball The Log
Tesla Barbarians Minions Tornado
Tornado Tesla Barbarians
Minions Barbarians Tesla Fireball Tornado Freeze The Log
Minions Tesla Fireball Tornado
Tesla Barbarians Minions Fireball Freeze The Log
Fireball Minions Tesla Barbarians Tornado Freeze The Log
Barbarians Tesla
Barbarians Tornado Tesla Fireball Freeze The Log
Tesla Barbarians Minions Fireball Tornado
Tesla Fireball Minions Barbarians Tornado The Log
Tornado Freeze The Log Minions Tesla Barbarians Fireball
Barbarians Tesla Tornado
Minions Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball
Fireball Tesla The Log
Barbarians Minions The Log
Tesla Barbarians Fireball Tornado The Log
Barbarians Tesla
Fireball Minions Tesla Tornado Freeze
Minions Tesla Barbarians Fireball
Tesla Barbarians
Freeze Minions Barbarians Fireball Tornado The Log
Tesla Barbarians
Minions Tesla Barbarians
Barbarians Fireball Tornado The Log
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Minions Fireball Tornado Freeze The Log
Minions Tesla Barbarians Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Tornado The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball The Log
Fireball Minions Tornado Freeze
Tornado The Log
Fireball The Log Tornado Freeze
Fireball The Log Tornado
Minions Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball The Log
Minions Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado Freeze
Minions
Fireball The Log
Fireball Tornado The Log
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Barbarians Fireball The Log
Tornado Freeze The Log Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado
Minions Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Minions Barbarians Fireball Freeze
Fireball Tornado
Freeze
The Log Fireball
Fireball
The Log Fireball
Fireball Tornado
Minions Fireball Tornado Freeze The Log
Fireball Tornado
Fireball Tornado Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: