My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Night Witch
Giant Snowball
Bats Flying Machine Miner Night Witch
Zap
Bats Flying Machine Night Witch
Barbarian Barrel
Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Bats Flying Machine Night Witch
Royal Delivery
Bats Flying Machine Miner Night Witch
Fireball
Flying Machine Elixir Collector Night Witch
Poison
Bats Flying Machine Elixir Collector Night Witch
Lightning
Elixir Collector Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Golem Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Fireball Flying Machine Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Flying Machine Golem
Zap
Fireball Miner Bats Flying Machine Golem Night Witch
Fireball
Zap Golem Miner
Flying Machine
Bats Zap Golem
Elixir Collector
Golem
Fireball Night Witch Bats Zap Flying Machine
Miner
Bats Zap Fireball
Night Witch
Golem Zap

Defense Synergies 1 5

Bats
Zap
Zap
Fireball Bats Flying Machine Miner Night Witch
Fireball
Zap Miner
Flying Machine
Zap
Elixir Collector
Golem
Miner
Zap Fireball
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Bats Zap Flying Machine Night Witch
Bats Night Witch
Night Witch Bats
Fireball
Fireball Bats Zap Flying Machine Night Witch
Bats Zap Fireball Flying Machine Night Witch
Zap Fireball Flying Machine
Night Witch
Miner Night Witch
Bats Zap Fireball Flying Machine Night Witch
Bats Zap Fireball Flying Machine Night Witch
Night Witch Bats Zap Fireball Flying Machine
Fireball Bats Zap Night Witch
Zap Fireball
Bats Fireball Night Witch
Fireball Bats Zap Flying Machine Night Witch
Zap Bats Fireball Flying Machine
Bats Fireball Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Flying Machine Miner
Bats Zap
Bats Zap Fireball Night Witch
Night Witch
Fireball Bats Zap Flying Machine
Bats Fireball Flying Machine Night Witch
Zap Bats Fireball Flying Machine
Bats Flying Machine
Zap Fireball
Fireball Night Witch
Fireball Flying Machine
Bats Zap Fireball Flying Machine Night Witch
Bats Zap Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine Miner
Fireball Flying Machine Miner
Fireball Flying Machine
Fireball Zap
Fireball Bats Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Miner Zap Flying Machine
Bats Fireball Night Witch
Miner Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball Miner
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Bats Night Witch
Zap Fireball Flying Machine
Zap Fireball Flying Machine Miner
Fireball Night Witch
Fireball
Zap Fireball Flying Machine
Zap Fireball
Fireball Miner Zap Flying Machine
Fireball Zap Flying Machine Miner
Fireball Miner Zap
Bats Zap Fireball Flying Machine Night Witch
Zap Bats Fireball Flying Machine
Fireball Night Witch
Zap Fireball Miner Night Witch
Zap Fireball
Fireball
Zap Bats Fireball Flying Machine Night Witch
Fireball Zap Flying Machine
Fireball
Fireball Miner Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Bats Fireball Flying Machine
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine Miner

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