My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner Night Witch
Giant Snowball
Flying Machine Miner Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Electro Wizard Night Witch
The Log
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Miner Electro Wizard Night Witch
Fireball
Flying Machine Electro Wizard Night Witch
Poison
Flying Machine Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Fireball Flying Machine Electro Wizard Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Miner Electro Wizard Flying Machine The Log Night Witch
Fireball
Zap Giant The Log Miner Electro Wizard
Flying Machine
Zap Giant
Giant
Zap Miner Night Witch Fireball Flying Machine The Log Electro Wizard
The Log
Zap Fireball Giant Miner
Miner
Zap Giant Fireball The Log Electro Wizard
Electro Wizard
Zap Fireball Giant Miner
Night Witch
Giant Zap

Defense Synergies 3 12

Zap
Fireball Electro Wizard Flying Machine The Log Miner Night Witch
Fireball
Zap The Log Miner Electro Wizard
Flying Machine
Zap The Log Electro Wizard
Giant
The Log
Fireball Zap Flying Machine Miner Electro Wizard Night Witch
Miner
Zap Fireball The Log
Electro Wizard
Zap Fireball Flying Machine The Log Night Witch
Night Witch
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine The Log Electro Wizard
Zap Flying Machine The Log Electro Wizard Night Witch
Electro Wizard Night Witch
Night Witch Electro Wizard
Fireball The Log
Fireball The Log Zap Flying Machine Electro Wizard Night Witch
Electro Wizard Zap Fireball Flying Machine Night Witch
Zap Fireball Flying Machine The Log Electro Wizard
Night Witch
Miner Electro Wizard Night Witch
Electro Wizard Zap Fireball Flying Machine The Log Night Witch
Zap Fireball Flying Machine Electro Wizard Night Witch
Night Witch Zap Fireball Flying Machine The Log Electro Wizard
Fireball Zap The Log Electro Wizard Night Witch
Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Electro Wizard Night Witch
Fireball Zap Flying Machine The Log Electro Wizard Night Witch
Zap The Log Fireball Flying Machine Electro Wizard
Electro Wizard
Fireball Flying Machine The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Flying Machine The Log Miner
Zap The Log Electro Wizard
Zap Fireball The Log Electro Wizard Night Witch
Night Witch
Fireball Zap Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard Night Witch
Zap Electro Wizard Fireball Flying Machine The Log
Flying Machine
Zap Fireball The Log Electro Wizard
Fireball Night Witch
Fireball Flying Machine
Electro Wizard Zap Fireball Flying Machine The Log Night Witch
Zap Fireball Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Zap Flying Machine The Log Miner Electro Wizard
Fireball Flying Machine The Log Miner
Fireball Flying Machine The Log
Fireball Zap The Log
Fireball Zap Flying Machine
Flying Machine The Log
Fireball The Log Zap Flying Machine
Fireball The Log Miner Zap Flying Machine
Fireball Electro Wizard Night Witch
Miner Zap Fireball Flying Machine The Log Electro Wizard
Fireball Zap Flying Machine
Flying Machine Fireball The Log Miner
Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Night Witch
Zap Fireball Flying Machine The Log Electro Wizard
Zap Fireball Flying Machine The Log Miner
Fireball The Log Night Witch
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball
Fireball The Log Miner Zap Flying Machine Electro Wizard
Fireball Zap Flying Machine The Log Miner
Fireball Miner Zap The Log
Zap Fireball Flying Machine Electro Wizard Night Witch
Zap Electro Wizard Fireball Flying Machine
Fireball Night Witch
Zap Fireball The Log Miner Night Witch
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball Flying Machine Night Witch
Fireball Zap Flying Machine Electro Wizard
The Log Fireball
Fireball Miner Flying Machine Electro Wizard
The Log Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine The Log Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine The Log Miner Electro Wizard

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