My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Valkyrie Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Valkyrie Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Fire Spirit Bats Witch
Zap
Fire Spirit Bats Witch Bandit
Barbarian Barrel
Fire Spirit Rascals Valkyrie Witch Royal Ghost Bandit
The Log
Fire Spirit Rascals Witch Bandit
Earthquake
Witch
Arrows
Fire Spirit Bats Rascals Witch
Royal Delivery
Fire Spirit Bats Rascals Valkyrie Witch Royal Ghost Bandit
Fireball
Rascals Witch Bandit
Poison
Bats Rascals Witch
Lightning
Valkyrie Witch Bandit
Rocket
Rascals Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Royal Ghost Bandit Fireball Valkyrie Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Royal Ghost Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Bandit
Bats
Valkyrie Rascals Bandit
Rascals
Bats Bandit
Fireball
Valkyrie
Fire Spirit Bats Witch Royal Ghost Bandit
Witch
Valkyrie Royal Ghost Bandit
Royal Ghost
Valkyrie Witch Bandit
Bandit
Fire Spirit Bats Rascals Valkyrie Witch Royal Ghost

Defense Synergies 0 10

Fire Spirit
Valkyrie
Bats
Rascals Valkyrie Bandit
Rascals
Bats
Fireball
Valkyrie Bandit
Valkyrie
Fire Spirit Bats Fireball Witch Bandit
Witch
Valkyrie Royal Ghost Bandit
Royal Ghost
Witch
Bandit
Bats Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Rascals Valkyrie Witch Bandit
Witch Fire Spirit Bats Rascals Valkyrie Bandit
Witch Bats Rascals Valkyrie Bandit
Fireball Valkyrie
Fireball Fire Spirit Bats Rascals Valkyrie Royal Ghost Bandit
Bats Fire Spirit Rascals Fireball Witch
Rascals Fireball Valkyrie Bandit
Witch Rascals
Fire Spirit Rascals Valkyrie Royal Ghost Bandit
Bats Valkyrie Witch Rascals Fireball Royal Ghost Bandit
Bats Rascals Fireball Witch
Fire Spirit Bats Rascals Fireball Valkyrie Witch Bandit
Fire Spirit Fireball Valkyrie Bats Rascals Witch Royal Ghost
Rascals Bandit
Rascals Fireball Bandit
Bats Rascals Fireball Valkyrie Witch
Fire Spirit Fireball Bats Rascals Valkyrie Witch Royal Ghost Bandit
Valkyrie Witch Fire Spirit Bats Rascals Fireball Royal Ghost Bandit
Rascals Valkyrie Royal Ghost Fire Spirit Bats Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Fireball Witch Royal Ghost Bandit
Fireball Bandit Valkyrie Royal Ghost
Bandit Bats Rascals Valkyrie Witch
Valkyrie Bats Rascals Fireball Bandit
Rascals Valkyrie Witch Bandit
Fire Spirit Fireball Bats Rascals Witch
Rascals Bats Fireball Valkyrie Witch Bandit
Rascals Valkyrie
Bats Fireball Valkyrie Witch Bandit
Witch
Bats Rascals Valkyrie Witch
Fireball Valkyrie
Rascals Fireball Valkyrie Witch Bandit
Rascals Fireball Valkyrie Witch
Rascals Witch Bats Fireball Valkyrie
Bats Valkyrie Rascals Fireball Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Valkyrie Royal Ghost Bandit
Fireball Royal Ghost Bandit
Fireball Bandit
Rascals Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Bats Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball Bandit
Fire Spirit Bats Fireball
Fireball Valkyrie Bandit
Fireball Fire Spirit
Fire Spirit Fireball Bandit
Fireball Bandit
Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball
Bats
Fire Spirit Fireball Bandit
Fire Spirit Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fire Spirit Fireball Valkyrie Witch
Witch
Fireball Witch Royal Ghost Bandit
Fireball Witch Bandit
Fireball Bandit
Fire Spirit Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball Bandit
Fireball
Fireball
Fire Spirit Bats Fireball Witch Bandit
Fireball Fire Spirit Witch
Fireball
Fireball Rascals Valkyrie
Fireball
Fireball
Bats Rascals Fireball Witch
Bats Fireball Witch
Fireball Witch Royal Ghost Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: