My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Executioner
Fireball
Goblin Gang Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Fireball Mini P.E.K.K.A Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mini P.E.K.K.A
Zap
Fireball Tornado Bats Royal Giant Mini P.E.K.K.A Executioner
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Fireball Zap Goblin Gang Tornado Executioner
Fireball
Zap Royal Giant Tornado
Mini P.E.K.K.A
Bats Zap Goblin Gang Tornado
Tornado
Zap Fireball Executioner Royal Giant Mini P.E.K.K.A
Executioner
Tornado Zap Royal Giant

Defense Synergies 4 9

Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Tornado Executioner
Goblin Gang
Zap Mini P.E.K.K.A
Royal Giant
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Tornado Executioner
Tornado
Fireball Executioner Zap Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Tornado Bats Executioner
Mini P.E.K.K.A Bats Goblin Gang
Fireball Mini P.E.K.K.A Tornado
Goblin Gang Fireball Tornado Bats Zap Executioner
Bats Tornado Zap Goblin Gang Fireball Executioner
Zap Fireball
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Bats Goblin Gang Executioner Zap Fireball Tornado
Executioner Bats Zap Goblin Gang Fireball Tornado
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball
Fireball Executioner Bats Zap Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A Tornado Executioner
Fireball Bats Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Bats Fireball
Mini P.E.K.K.A Tornado
Goblin Gang Bats Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball Tornado
Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner Bats Zap Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A Tornado
Goblin Gang
Bats Mini P.E.K.K.A
Zap Fireball Tornado
Mini P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Bats Zap Fireball Mini P.E.K.K.A Tornado Executioner
Bats Executioner Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Bats Goblin Gang Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Fireball Tornado Executioner
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Bats Goblin Gang Fireball Tornado
Bats Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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