My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Executioner Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit Lava Hound
Giant Snowball
Bats Musketeer Miner Lava Hound
Zap
Bats Mortar Bandit Lava Hound
Barbarian Barrel
Mortar Musketeer Executioner Bandit
The Log
Musketeer Bandit
Earthquake
Mortar
Arrows
Bats Lava Hound
Royal Delivery
Bats Musketeer Executioner Miner Bandit Lava Hound
Fireball
Mortar Musketeer Executioner Bandit Lava Hound
Poison
Bats Mortar Musketeer Executioner Lava Hound
Lightning
Mortar Musketeer Executioner Bandit
Rocket
Mortar Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Bandit Mortar Fireball Musketeer Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Bandit Mortar

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Mortar Bandit
Mortar
Miner Bats Fireball Musketeer Bandit
Fireball
Lava Hound Mortar Miner
Musketeer
Mortar Miner Bandit
Executioner
Miner Bandit
Miner
Bats Mortar Lava Hound Fireball Musketeer Executioner Bandit
Bandit
Bats Mortar Musketeer Executioner Miner
Lava Hound
Bats Fireball Miner

Defense Synergies 0 12

Bats
Mortar Musketeer Bandit
Mortar
Bats Fireball Musketeer Bandit
Fireball
Mortar Musketeer Miner Bandit
Musketeer
Bats Mortar Fireball Miner Bandit
Executioner
Bandit
Miner
Fireball Musketeer
Bandit
Bats Mortar Fireball Musketeer Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer Executioner
Bats Mortar Musketeer Executioner Bandit
Mortar Bats Musketeer Executioner Bandit
Bats Mortar Musketeer Bandit
Fireball
Fireball Bats Musketeer Executioner Bandit
Bats Musketeer Mortar Fireball Executioner
Fireball Musketeer Bandit
Mortar Musketeer
Musketeer Miner Bandit
Bats Executioner Fireball Musketeer Bandit
Musketeer Executioner Bats Fireball
Mortar Bats Fireball Musketeer Bandit
Fireball Executioner Bats Mortar
Mortar Bandit
Mortar Fireball Bandit
Bats Mortar Fireball Musketeer Executioner
Mortar Fireball Bats Musketeer Executioner Bandit
Mortar Executioner Bats Fireball Musketeer Bandit
Mortar Musketeer
Bats Fireball Musketeer Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Mortar Musketeer Executioner Miner
Bandit Bats Musketeer
Bats Fireball Musketeer Bandit
Musketeer Executioner Bandit
Fireball Executioner Bats Musketeer
Bats Fireball Musketeer Bandit
Bats Mortar Fireball Bandit
Musketeer
Bats Musketeer
Fireball
Fireball Executioner Bandit
Fireball Musketeer Executioner
Bats Mortar Fireball Musketeer Executioner
Bats Executioner Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer Bandit
Mortar Fireball Musketeer Executioner Miner Bandit
Fireball Miner Bandit
Fireball Musketeer
Fireball Executioner Mortar
Fireball Executioner Bats Musketeer
Mortar Musketeer Executioner
Fireball Executioner
Fireball Miner Mortar Bandit
Bats Fireball Musketeer
Miner Mortar Fireball Musketeer Bandit
Fireball Musketeer Executioner
Mortar Fireball Musketeer Executioner Miner Bandit
Mortar Fireball Musketeer Bandit
Mortar Fireball Musketeer
Mortar Fireball Musketeer Executioner Bandit
Mortar Fireball Musketeer Executioner Bandit
Mortar Fireball
Bats
Mortar Fireball Musketeer Executioner Bandit
Mortar Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Mortar Fireball Musketeer
Mortar Fireball Executioner
Mortar Fireball Miner Musketeer Executioner Bandit
Fireball Mortar Musketeer Miner Bandit
Fireball Miner Mortar Musketeer Bandit
Bats Fireball Musketeer Executioner
Bats Fireball Musketeer
Fireball
Mortar Fireball Musketeer Miner Bandit
Fireball
Fireball
Bats Fireball Musketeer Bandit
Fireball Musketeer Executioner
Fireball
Fireball Miner Musketeer Executioner
Mortar Fireball Musketeer Executioner
Fireball
Musketeer Executioner
Bats Fireball Musketeer
Bats Fireball Musketeer Executioner
Mortar Fireball Musketeer Executioner Miner Bandit

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