My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Goblin Hut Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Clone
Giant Snowball
Spear Goblins Bomber Goblin Hut Clone Witch
Zap
Spear Goblins Bomber Goblin Hut Clone Witch
Barbarian Barrel
Spear Goblins Bomber Goblin Hut Clone Witch
The Log
Spear Goblins Bomber Goblin Hut Clone Witch
Earthquake
Spear Goblins Bomber Goblin Hut Clone Witch
Arrows
Spear Goblins Bomber Goblin Hut Clone Witch
Royal Delivery
Spear Goblins Bomber Goblin Hut Clone Witch P.E.K.K.A
Fireball
Bomber Goblin Hut Clone Witch
Poison
Spear Goblins Bomber Goblin Hut Clone Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Clone Fireball Goblin Hut Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Clone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut
Bomber
P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Fireball
Arrows
Goblin Hut
Spear Goblins
Clone
Witch
Witch
Clone P.E.K.K.A
P.E.K.K.A
Arrows Bomber Witch

Defense Synergies 0 8

Spear Goblins
Arrows Goblin Hut P.E.K.K.A
Bomber
P.E.K.K.A
Arrows
Spear Goblins Fireball Goblin Hut P.E.K.K.A
Fireball
Arrows Goblin Hut
Goblin Hut
Spear Goblins Arrows Fireball
Clone
Witch
P.E.K.K.A
Spear Goblins Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Goblin Hut
P.E.K.K.A Bomber Goblin Hut Witch
Goblin Hut Witch P.E.K.K.A Bomber
Goblin Hut Witch P.E.K.K.A Bomber
Bomber Arrows Fireball P.E.K.K.A
Arrows Fireball Spear Goblins Bomber
Spear Goblins Arrows Fireball Goblin Hut Witch
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Goblin Hut
Spear Goblins Bomber
Witch Spear Goblins Bomber Arrows Fireball Goblin Hut
Arrows Spear Goblins Fireball Goblin Hut Witch
Goblin Hut P.E.K.K.A Bomber Fireball Witch
Bomber Fireball Arrows Goblin Hut Witch P.E.K.K.A
P.E.K.K.A Goblin Hut
Fireball Goblin Hut P.E.K.K.A
Bomber Arrows Fireball Goblin Hut Witch P.E.K.K.A
Arrows Fireball Spear Goblins Bomber Goblin Hut Witch
Arrows Witch Spear Goblins Bomber Fireball Goblin Hut
P.E.K.K.A Goblin Hut
Bomber Spear Goblins Arrows Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Goblin Hut Witch P.E.K.K.A
Fireball Bomber Arrows
P.E.K.K.A Spear Goblins Goblin Hut Witch
P.E.K.K.A Fireball
P.E.K.K.A Goblin Hut Witch
Arrows Fireball Goblin Hut Witch
P.E.K.K.A Spear Goblins Fireball Goblin Hut Witch
P.E.K.K.A
P.E.K.K.A Spear Goblins Fireball Goblin Hut Witch
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Witch
Bomber Fireball Witch
Goblin Hut Witch Spear Goblins Bomber Fireball P.E.K.K.A
Arrows Bomber Fireball Goblin Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Spear Goblins Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Spear Goblins Bomber Arrows Fireball Goblin Hut Witch
Arrows Fireball Goblin Hut
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Goblin Hut Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Spear Goblins Fireball Goblin Hut Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch

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