My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Three Musketeers Princess
Zap
Three Musketeers Princess
Barbarian Barrel
Bomb Tower Wizard Three Musketeers Princess Ice Wizard
The Log
Three Musketeers Princess
Earthquake
Bomb Tower
Arrows
Princess
Royal Delivery
Wizard Three Musketeers Princess Ice Wizard
Fireball
Bomb Tower Wizard Three Musketeers Princess Ice Wizard
Poison
Bomb Tower Wizard Three Musketeers Princess Ice Wizard
Lightning
Bomb Tower Wizard Three Musketeers Ice Wizard
Rocket
Bomb Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Ice Wizard Fireball Bomb Tower Giant Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Princess Ice Wizard Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Princess
Bomb Tower
Giant
Rage Fireball Wizard Three Musketeers Princess Ice Wizard
Wizard
Giant Rage
Three Musketeers
Giant Rage
Rage
Giant Wizard Three Musketeers
Princess
Fireball Giant
Ice Wizard
Giant

Defense Synergies 0 6

Fireball
Bomb Tower Princess Ice Wizard
Bomb Tower
Fireball Ice Wizard
Giant
Wizard
Ice Wizard
Three Musketeers
Rage
Princess
Fireball Ice Wizard
Ice Wizard
Fireball Bomb Tower Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Bomb Tower Three Musketeers Ice Wizard
Bomb Tower Three Musketeers Ice Wizard
Bomb Tower Three Musketeers Ice Wizard
Fireball Bomb Tower Princess
Fireball Bomb Tower Ice Wizard
Three Musketeers Fireball Bomb Tower Wizard Princess Ice Wizard
Fireball Bomb Tower
Three Musketeers Bomb Tower Princess Ice Wizard
Ice Wizard
Ice Wizard Fireball Bomb Tower Wizard Princess
Three Musketeers Fireball Wizard Princess Ice Wizard
Bomb Tower Fireball Wizard Three Musketeers Ice Wizard
Fireball Bomb Tower Wizard Three Musketeers Princess
Bomb Tower Three Musketeers
Bomb Tower Fireball Three Musketeers
Bomb Tower Wizard Three Musketeers Fireball
Fireball Bomb Tower Wizard Three Musketeers Ice Wizard
Bomb Tower Wizard Fireball Princess Ice Wizard
Bomb Tower Three Musketeers
Wizard Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomb Tower Wizard
Bomb Tower
Fireball
Three Musketeers
Fireball Wizard Bomb Tower Three Musketeers Princess Ice Wizard
Fireball Bomb Tower Ice Wizard
Bomb Tower
Fireball Bomb Tower
Three Musketeers
Bomb Tower
Fireball
Fireball Bomb Tower Wizard Three Musketeers
Wizard Fireball Bomb Tower Three Musketeers Princess
Fireball Bomb Tower Three Musketeers
Fireball Bomb Tower Wizard Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ice Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Princess Ice Wizard
Wizard Princess
Fireball Wizard Princess Ice Wizard
Fireball Wizard
Fireball Three Musketeers
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Three Musketeers Princess
Fireball Princess
Princess Fireball
Fireball Wizard Three Musketeers Princess
Fireball Wizard Three Musketeers Princess
Fireball Three Musketeers
Fireball Wizard Three Musketeers Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Ice Wizard
Fireball Wizard Princess Ice Wizard
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Fireball Princess
Fireball Wizard Three Musketeers Princess Ice Wizard
Fireball
Fireball Wizard Three Musketeers Princess
Fireball Wizard Princess
Fireball
Three Musketeers
Fireball Princess
Fireball Princess
Fireball Princess

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