My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch Prince
Barbarian Barrel
Tesla Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch Prince
Earthquake
Tesla Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch Prince
Fireball
Tesla Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Tesla Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Tesla Fireball Valkyrie Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince
Arrows
Fireball Prince
Tesla
Fireball
Arrows
Valkyrie
Bats Prince Witch
Skeleton Army
Witch
Valkyrie Prince
Prince
Valkyrie Bats Arrows Witch

Defense Synergies 0 16

Bats
Tesla Valkyrie Prince
Arrows
Tesla Fireball Valkyrie Prince
Tesla
Bats Arrows Fireball Valkyrie Skeleton Army Prince
Fireball
Arrows Tesla Valkyrie
Valkyrie
Bats Arrows Tesla Fireball Witch Prince
Skeleton Army
Tesla Prince
Witch
Valkyrie Prince
Prince
Bats Arrows Tesla Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie
Skeleton Army Bats Tesla Valkyrie Witch Prince
Tesla Skeleton Army Witch Prince Bats Valkyrie
Tesla Skeleton Army Witch Prince Bats Valkyrie
Arrows Fireball Valkyrie Skeleton Army Prince
Arrows Fireball Skeleton Army Bats Tesla Valkyrie
Bats Tesla Arrows Fireball Witch
Arrows Tesla Fireball Valkyrie
Tesla Witch Skeleton Army Prince
Skeleton Army Tesla Valkyrie Prince
Bats Valkyrie Skeleton Army Witch Arrows Tesla Fireball
Arrows Tesla Bats Fireball Witch
Tesla Skeleton Army Prince Bats Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Bats Arrows Tesla Witch Prince
Skeleton Army Tesla Prince
Skeleton Army Tesla Fireball Prince
Tesla Bats Arrows Fireball Valkyrie Skeleton Army Witch Prince
Arrows Tesla Fireball Bats Valkyrie Skeleton Army Witch Prince
Arrows Valkyrie Witch Bats Tesla Fireball
Tesla Prince
Valkyrie Skeleton Army Bats Arrows Tesla Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Fireball Witch Prince
Fireball Arrows Tesla Valkyrie Prince
Skeleton Army Bats Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Bats Tesla Fireball
Tesla Valkyrie Skeleton Army Witch Prince
Arrows Fireball Bats Tesla Witch
Skeleton Army Prince Bats Tesla Fireball Valkyrie Witch
Tesla Valkyrie Skeleton Army Prince
Bats Fireball Valkyrie Skeleton Army Witch Prince
Witch Tesla Skeleton Army
Bats Tesla Valkyrie Witch Prince
Skeleton Army Arrows Fireball Valkyrie Prince
Skeleton Army Prince Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Skeleton Army Witch
Tesla Skeleton Army Witch Bats Fireball Valkyrie Prince
Bats Arrows Valkyrie Tesla Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Prince
Fireball Arrows Valkyrie
Arrows Fireball Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Prince
Arrows Fireball Valkyrie Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball Prince
Arrows Fireball Valkyrie Witch
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Bats Fireball Skeleton Army Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Valkyrie Prince
Arrows Fireball
Arrows Fireball
Prince
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Prince

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