My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Mega Minion Musketeer Goblin Barrel Lumberjack
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Musketeer Inferno Tower Goblin Barrel Lumberjack
The Log
Musketeer Goblin Barrel Lumberjack
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mega Minion Musketeer Goblin Barrel Lumberjack
Fireball
Mega Minion Musketeer Inferno Tower Goblin Barrel Lumberjack
Poison
Bats Mega Minion Musketeer Inferno Tower
Lightning
Mega Minion Musketeer Inferno Tower Lumberjack
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Goblin Barrel Fireball Musketeer Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Goblin Barrel Lumberjack
Mega Minion
Bats Fireball
Fireball
Mega Minion The Log
Musketeer
The Log Lumberjack
Inferno Tower
Goblin Barrel
Bats Lumberjack
The Log
Fireball Musketeer Lumberjack
Lumberjack
Bats Musketeer Goblin Barrel The Log

Defense Synergies 4 14

Bats
Musketeer Inferno Tower The Log Lumberjack
Mega Minion
Musketeer Inferno Tower The Log Lumberjack
Fireball
The Log Musketeer Inferno Tower Lumberjack
Musketeer
The Log Lumberjack Bats Mega Minion Fireball Inferno Tower
Inferno Tower
The Log Bats Mega Minion Fireball Musketeer Lumberjack
Goblin Barrel
The Log
Fireball Musketeer Inferno Tower Bats Mega Minion Lumberjack
Lumberjack
Musketeer Bats Mega Minion Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer Inferno Tower The Log
Inferno Tower Lumberjack Bats Mega Minion Musketeer The Log
Inferno Tower Lumberjack Bats Mega Minion Musketeer
Inferno Tower Lumberjack Bats Mega Minion Musketeer
Fireball The Log Lumberjack
Fireball The Log Bats Mega Minion Musketeer Lumberjack
Bats Mega Minion Musketeer Inferno Tower Fireball
Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer Lumberjack
Musketeer Inferno Tower Lumberjack
Bats Mega Minion Fireball Musketeer The Log Lumberjack
Mega Minion Musketeer Inferno Tower Bats Fireball
Inferno Tower Lumberjack Bats Fireball Musketeer The Log
Fireball Bats Mega Minion The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Fireball The Log Lumberjack
Bats Fireball Musketeer Inferno Tower Lumberjack
Fireball Bats Mega Minion Musketeer The Log Lumberjack
The Log Bats Mega Minion Fireball Musketeer Lumberjack
Musketeer Inferno Tower Lumberjack
Bats Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower
Fireball Mega Minion Musketeer The Log Lumberjack
Lumberjack Bats Musketeer Inferno Tower The Log
Lumberjack Bats Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer Lumberjack
Fireball Bats Musketeer
Bats Mega Minion Fireball Musketeer Inferno Tower Lumberjack
Inferno Tower Lumberjack
Bats Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion Musketeer
Bats Mega Minion Musketeer Inferno Tower Lumberjack
Fireball The Log
Fireball Inferno Tower Lumberjack
Fireball Musketeer
Inferno Tower Bats Mega Minion Fireball Musketeer The Log Lumberjack
Bats Mega Minion Fireball Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Mega Minion Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer Lumberjack
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Mega Minion Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Mega Minion
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Fireball Musketeer
Fireball Mega Minion Musketeer
The Log Fireball
Fireball Mega Minion Musketeer Lumberjack
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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