My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Balloon
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Knight Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Knight Baby Dragon Balloon
Fireball
Inferno Tower Baby Dragon Balloon
Poison
Bats Inferno Tower Balloon
Lightning
Knight Ice Golem Inferno Tower Baby Dragon Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Inferno Tower Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Knight Fireball Baby Dragon Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Knight Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Balloon Baby Dragon
Knight
Bats Baby Dragon Balloon Fireball
Ice Golem
Bats Balloon Baby Dragon
Fireball
Knight Baby Dragon Freeze
Inferno Tower
Baby Dragon
Knight Bats Ice Golem Fireball Balloon
Freeze
Balloon Fireball
Balloon
Bats Knight Ice Golem Freeze Baby Dragon

Defense Synergies 3 11

Bats
Knight Ice Golem Inferno Tower Baby Dragon Freeze
Knight
Bats Inferno Tower Fireball Baby Dragon
Ice Golem
Inferno Tower Bats Fireball Baby Dragon
Fireball
Knight Ice Golem Inferno Tower Freeze
Inferno Tower
Knight Ice Golem Bats Fireball Baby Dragon
Baby Dragon
Bats Knight Ice Golem Inferno Tower
Freeze
Bats Fireball
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Inferno Tower Baby Dragon
Inferno Tower Bats Knight
Inferno Tower Bats Knight Freeze
Inferno Tower Bats Knight
Fireball
Fireball Freeze Bats Baby Dragon
Bats Inferno Tower Fireball Baby Dragon Freeze
Ice Golem Fireball Inferno Tower Baby Dragon
Inferno Tower
Knight Ice Golem Inferno Tower
Bats Knight Ice Golem Fireball Baby Dragon Freeze
Inferno Tower Bats Fireball Baby Dragon
Inferno Tower Bats Knight Fireball Freeze
Fireball Bats Baby Dragon Freeze
Inferno Tower Knight
Inferno Tower Fireball Freeze
Bats Knight Fireball Inferno Tower
Fireball Bats Knight Baby Dragon
Baby Dragon Freeze Bats Knight Ice Golem Fireball
Inferno Tower
Bats Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Inferno Tower
Fireball Knight Ice Golem Baby Dragon
Bats Knight Ice Golem Inferno Tower
Bats Knight Ice Golem Fireball Inferno Tower
Inferno Tower Knight
Fireball Bats Ice Golem Baby Dragon Freeze
Bats Knight Ice Golem Fireball Inferno Tower
Inferno Tower Knight
Freeze Bats Knight Ice Golem Fireball Inferno Tower Baby Dragon
Inferno Tower
Bats Knight Inferno Tower
Fireball
Knight Ice Golem Fireball Inferno Tower
Fireball Baby Dragon
Inferno Tower Bats Knight Ice Golem Fireball Baby Dragon Freeze
Bats Ice Golem Fireball Inferno Tower Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Knight Ice Golem Fireball Freeze
Fireball Baby Dragon
Fireball Bats Ice Golem Baby Dragon Freeze
Baby Dragon
Fireball Ice Golem Baby Dragon Freeze
Fireball
Bats Fireball
Knight Fireball
Fireball Baby Dragon
Knight Ice Golem Fireball Baby Dragon
Fireball Baby Dragon Freeze
Ice Golem Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Bats
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Ice Golem Freeze Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bats Ice Golem Fireball Baby Dragon
Bats Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Bats Fireball Freeze
Fireball Baby Dragon
Freeze
Fireball
Fireball Knight Baby Dragon
Ice Golem Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon Freeze
Bats Fireball
Fireball Baby Dragon Freeze

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