My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Prince
Giant Snowball
Bats Furnace Goblin Barrel
Zap
Bats Furnace Goblin Barrel Prince
Barbarian Barrel
Furnace Goblin Barrel
The Log
Furnace Goblin Barrel Prince
Earthquake
Furnace Goblin Barrel
Arrows
Bats Furnace Goblin Barrel
Royal Delivery
Bats Goblin Barrel Prince
Fireball
Furnace Goblin Barrel
Poison
Bats Furnace
Lightning
Furnace Prince
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Goblin Barrel Fireball Furnace Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Goblin Barrel

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Goblin Barrel Prince
Zap
Fireball Giant Mirror Prince Bats Furnace
Fireball
Zap Mirror Giant
Furnace
Zap Giant Mirror Goblin Barrel Prince
Giant
Bats Zap Goblin Barrel Prince Fireball Furnace
Mirror
Zap Fireball Goblin Barrel Furnace
Goblin Barrel
Giant Mirror Prince Bats Furnace
Prince
Zap Giant Goblin Barrel Bats Furnace

Defense Synergies 4 5

Bats
Zap Prince
Zap
Fireball Mirror Bats Furnace Prince
Fireball
Zap Mirror
Furnace
Mirror Zap Prince
Giant
Mirror
Zap Fireball Furnace
Goblin Barrel
Prince
Bats Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bats Zap Furnace Prince
Furnace Prince Bats
Prince Bats Furnace
Fireball Prince
Fireball Bats Zap Furnace
Bats Furnace Zap Fireball
Zap Fireball
Furnace Prince
Prince
Bats Zap Fireball Furnace
Bats Zap Fireball Furnace
Furnace Prince Bats Zap Fireball
Fireball Bats Zap Furnace Prince
Furnace Prince
Zap Fireball Furnace Prince
Bats Fireball Furnace Prince
Fireball Bats Zap Furnace Prince
Zap Furnace Bats Fireball
Prince
Bats Fireball Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace Prince
Fireball Zap Prince
Bats Zap Furnace Prince
Prince Bats Zap Fireball
Prince
Fireball Furnace Bats Zap
Prince Bats Fireball Furnace
Prince
Zap Bats Fireball Prince
Bats Prince
Zap Fireball Prince
Prince Fireball
Fireball Furnace
Bats Zap Fireball Furnace Prince
Bats Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Zap Furnace
Fireball Bats Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Bats Fireball Prince
Zap Fireball Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace Prince
Zap Fireball Furnace
Fireball Furnace
Fireball
Bats
Zap Fireball Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Furnace
Fireball Zap
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball Furnace
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Bats Fireball Prince
Fireball Zap
Fireball
Fireball Prince
Zap Fireball
Zap Fireball
Prince
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Prince

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