My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Executioner
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Mini P.E.K.K.A Executioner
Fireball
Archers Goblin Gang Executioner
Poison
Bats Archers Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A
Zap
Fireball Giant Bats Archers Mini P.E.K.K.A Executioner
Archers
Zap Mini P.E.K.K.A Giant
Goblin Gang
Mini P.E.K.K.A Giant
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Bats Zap Archers Goblin Gang
Giant
Bats Zap Mini P.E.K.K.A Archers Goblin Gang Fireball Executioner
Executioner
Zap Giant

Defense Synergies 2 10

Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Archers Goblin Gang Executioner
Archers
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang
Zap Archers Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Archers Goblin Gang Fireball Executioner
Giant
Executioner
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Bats Archers Executioner
Mini P.E.K.K.A Bats Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Archers Executioner
Bats Zap Archers Goblin Gang Fireball Executioner
Zap Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Bats Archers Goblin Gang Executioner Zap Fireball
Executioner Bats Zap Archers Goblin Gang Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball
Fireball Executioner Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A Executioner
Fireball Bats Zap Archers Goblin Gang Executioner
Zap Executioner Bats Archers Fireball
Mini P.E.K.K.A
Goblin Gang Bats Archers Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner Bats Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Fireball
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Executioner
Archers Fireball Executioner
Goblin Gang Bats Zap Archers Fireball Mini P.E.K.K.A Executioner
Bats Executioner Zap Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap
Archers Executioner
Fireball Zap Executioner
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball Executioner
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Goblin Gang Fireball
Fireball Zap Archers Executioner
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Bats Goblin Gang Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner

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