My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Mega Minion Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mega Minion Mini P.E.K.K.A Night Witch
Fireball
Goblin Gang Mega Minion Night Witch
Poison
Bats Goblin Gang Mega Minion Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mini P.E.K.K.A Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Mini P.E.K.K.A Golem
Arrows
Fireball Golem Mega Minion Mini P.E.K.K.A Night Witch
Goblin Gang
Mini P.E.K.K.A Golem
Mega Minion
Golem Bats Arrows Fireball
Fireball
Arrows Golem Mega Minion
Mini P.E.K.K.A
Bats Arrows Goblin Gang Golem
Golem
Arrows Mega Minion Fireball Night Witch Bats Goblin Gang Mini P.E.K.K.A
Night Witch
Golem Arrows

Defense Synergies 0 7

Bats
Mini P.E.K.K.A
Arrows
Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mega Minion
Arrows Night Witch
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Fireball
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Bats Goblin Gang Mega Minion Night Witch
Goblin Gang Mini P.E.K.K.A Bats Mega Minion Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Mega Minion
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Bats Mega Minion Night Witch
Bats Mega Minion Arrows Goblin Gang Fireball Night Witch
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Bats Goblin Gang Arrows Mega Minion Fireball Night Witch
Arrows Mega Minion Bats Goblin Gang Fireball Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A Night Witch
Arrows Fireball Bats Goblin Gang Mega Minion Night Witch
Arrows Bats Mega Minion Fireball
Mini P.E.K.K.A
Goblin Gang Bats Arrows Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Arrows Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Fireball Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Arrows Fireball Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Mega Minion Fireball Night Witch
Mini P.E.K.K.A
Bats Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Mega Minion
Bats Mega Minion Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Bats Mega Minion Fireball Mini P.E.K.K.A Night Witch
Bats Arrows Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Mini P.E.K.K.A Night Witch
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A Night Witch
Arrows Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Night Witch
Bats Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Night Witch
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Mega Minion
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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