My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Barbarians Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Barbarians Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Barbarians Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Barbarians Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Fireball Hog Rider Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel
Barbarians
Hog Rider
Minion Horde
Hog Rider
Fireball
Hog Rider
Hog Rider
Goblin Gang Fireball Barbarians Minion Horde Wizard Goblin Barrel
Wizard
Hog Rider
Goblin Barrel
Goblin Gang Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 5

Goblin Gang
Barbarians Skeleton Army
Barbarians
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Barbarians
Fireball
Hog Rider
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde Skeleton Army Goblin Gang
Goblin Gang Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Skeleton Army Goblin Gang
Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army
Minion Horde Goblin Gang Fireball Wizard
Barbarians Fireball
Barbarians Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Skeleton Army Fireball Wizard
Minion Horde Goblin Gang Fireball Wizard
Barbarians Minion Horde Skeleton Army Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Goblin Gang Barbarians Minion Horde
Barbarians Skeleton Army Goblin Gang Minion Horde
Barbarians Minion Horde Skeleton Army Goblin Gang Fireball
Barbarians Minion Horde Wizard Goblin Gang Fireball Skeleton Army
Fireball Goblin Gang Barbarians Minion Horde Wizard Skeleton Army
Wizard Barbarians Fireball
Barbarians
Goblin Gang Wizard Skeleton Army Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Fireball
Fireball Goblin Gang Wizard
Goblin Gang Barbarians Skeleton Army Minion Horde
Goblin Gang Skeleton Army Barbarians Minion Horde Fireball
Barbarians Goblin Gang Minion Horde Skeleton Army
Fireball Wizard Goblin Gang Minion Horde
Goblin Gang Skeleton Army Barbarians Minion Horde Fireball
Barbarians Minion Horde Skeleton Army
Minion Horde Barbarians Fireball Skeleton Army
Goblin Gang Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Goblin Gang Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball Skeleton Army
Goblin Gang Barbarians Skeleton Army Minion Horde Fireball
Barbarians Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Goblin Gang Barbarians Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Goblin Gang Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball

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