My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Baby Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Battle Ram Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Goblin Barrel Sparky
Giant Snowball
Goblins Battle Ram Goblin Barrel Baby Dragon Lumberjack
Zap
Goblins Royal Giant Battle Ram Goblin Barrel Sparky
Barbarian Barrel
Goblins Battle Ram Goblin Barrel Lumberjack Sparky
The Log
Goblins Royal Giant Battle Ram Goblin Barrel Lumberjack Sparky
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Battle Ram Goblin Barrel Baby Dragon Lumberjack Sparky
Fireball
Battle Ram Goblin Barrel Baby Dragon Lumberjack Sparky
Poison
Sparky
Lightning
Battle Ram Baby Dragon Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Fireball Battle Ram Baby Dragon Lumberjack Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Goblin Barrel Fireball Battle Ram

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Battle Ram Baby Dragon
Royal Giant
Fireball Goblin Barrel Goblins Baby Dragon Lumberjack Sparky
Fireball
Royal Giant Battle Ram Baby Dragon Sparky
Battle Ram
Goblins Fireball Goblin Barrel Baby Dragon Lumberjack
Goblin Barrel
Royal Giant Battle Ram Baby Dragon Lumberjack Sparky
Baby Dragon
Goblins Royal Giant Fireball Battle Ram Goblin Barrel Lumberjack Sparky
Lumberjack
Royal Giant Battle Ram Goblin Barrel Baby Dragon Sparky
Sparky
Royal Giant Fireball Goblin Barrel Baby Dragon Lumberjack

Defense Synergies 0 2

Goblins
Royal Giant
Fireball
Lumberjack
Battle Ram
Goblin Barrel
Baby Dragon
Lumberjack
Lumberjack
Fireball Baby Dragon
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Sparky
Lumberjack Sparky Goblins
Lumberjack Sparky Goblins
Lumberjack Sparky Goblins
Fireball Lumberjack Sparky
Fireball Goblins Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Sparky Goblins Lumberjack
Goblins Lumberjack Sparky
Goblins Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Lumberjack Sparky Fireball
Fireball Sparky Goblins Baby Dragon Lumberjack
Sparky Lumberjack
Fireball Lumberjack Sparky
Sparky Goblins Fireball Lumberjack
Fireball Goblins Baby Dragon Lumberjack
Baby Dragon Fireball Lumberjack
Sparky Lumberjack
Goblins Fireball Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Fireball Sparky
Fireball Baby Dragon Lumberjack
Lumberjack Goblins Sparky
Lumberjack Fireball Sparky
Lumberjack Sparky
Fireball Baby Dragon
Sparky Goblins Fireball Lumberjack
Lumberjack Sparky
Goblins Fireball Baby Dragon Sparky
Sparky
Lumberjack Sparky
Fireball
Fireball Lumberjack Sparky
Fireball Baby Dragon Sparky
Sparky Goblins Fireball Baby Dragon Lumberjack
Fireball Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Baby Dragon Sparky
Fireball Baby Dragon
Fireball
Goblins Fireball Lumberjack Sparky
Fireball Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Sparky
Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball
Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack Sparky
Fireball Baby Dragon
Fireball Sparky
Sparky
Fireball Baby Dragon Sparky
Fireball
Fireball Baby Dragon Sparky

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