My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Goblin Hut Lumberjack
Zap
Goblin Hut
Barbarian Barrel
Tesla Barbarians Goblin Hut Lumberjack
The Log
Barbarians Hog Rider Goblin Hut Lumberjack
Earthquake
Tesla Barbarians Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Hog Rider Goblin Hut Lumberjack
Fireball
Tesla Barbarians Hog Rider Goblin Hut Lumberjack
Poison
Barbarians Goblin Hut
Lightning
Tesla Goblin Hut Lumberjack
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Hog Rider Lumberjack Barbarians Goblin Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Lightning Lumberjack
Tesla
Barbarians
Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Arrows Fireball Lightning Barbarians Goblin Hut Lumberjack
Goblin Hut
Hog Rider Lumberjack
Lightning
Hog Rider Arrows
Lumberjack
Arrows Hog Rider Goblin Hut

Defense Synergies 0 10

Arrows
Tesla Barbarians Fireball Goblin Hut Lightning Lumberjack
Tesla
Arrows Fireball
Barbarians
Arrows
Fireball
Arrows Tesla Goblin Hut Lumberjack
Hog Rider
Goblin Hut
Arrows Fireball Lumberjack
Lightning
Arrows
Lumberjack
Arrows Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Fireball Goblin Hut
Barbarians Lumberjack Tesla Goblin Hut
Tesla Barbarians Goblin Hut Lumberjack Lightning
Tesla Barbarians Goblin Hut Lumberjack
Lightning Arrows Barbarians Fireball Lumberjack
Arrows Fireball Tesla Lumberjack
Tesla Lightning Arrows Fireball Goblin Hut
Lightning Arrows Tesla Barbarians Fireball
Tesla Barbarians Goblin Hut Lumberjack
Tesla Barbarians Lumberjack
Barbarians Arrows Tesla Fireball Goblin Hut Lumberjack
Arrows Tesla Fireball Goblin Hut
Tesla Barbarians Goblin Hut Lumberjack Fireball Lightning
Fireball Arrows Tesla Barbarians Goblin Hut Lumberjack
Barbarians Tesla Goblin Hut Lumberjack
Barbarians Tesla Fireball Goblin Hut Lightning Lumberjack
Tesla Barbarians Arrows Fireball Goblin Hut Lumberjack
Arrows Tesla Fireball Barbarians Goblin Hut Lumberjack
Arrows Tesla Barbarians Fireball Goblin Hut Lumberjack
Barbarians Tesla Goblin Hut Lumberjack
Arrows Tesla Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Tesla Fireball Goblin Hut
Fireball Arrows Tesla Lightning Lumberjack
Barbarians Lumberjack Goblin Hut Lightning
Lightning Lumberjack Tesla Barbarians Fireball
Barbarians Tesla Goblin Hut Lumberjack
Arrows Fireball Tesla Goblin Hut
Tesla Barbarians Fireball Goblin Hut Lightning Lumberjack
Tesla Barbarians Lumberjack
Lightning Barbarians Fireball Goblin Hut
Tesla Barbarians Goblin Hut
Tesla Barbarians Goblin Hut Lumberjack
Lightning Arrows Barbarians Fireball
Barbarians Lightning Tesla Fireball Lumberjack
Tesla Barbarians Fireball
Tesla Barbarians Goblin Hut Fireball Lightning Lumberjack
Arrows Tesla Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows
Arrows Fireball
Lightning Arrows Fireball Goblin Hut
Lightning Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball Lightning
Arrows Fireball Lightning
Lightning Fireball Lumberjack
Lightning Arrows Fireball
Fireball Lightning Arrows
Lightning Fireball Goblin Hut
Lightning Arrows Fireball
Lightning Arrows Fireball Goblin Hut
Lightning Arrows Fireball Goblin Hut
Lightning Arrows Fireball Goblin Hut
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball Lightning
Fireball Lightning Arrows
Fireball Lightning Arrows
Lightning Arrows Fireball
Lightning Fireball Goblin Hut
Lightning Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Arrows Fireball Lightning
Lightning Barbarians Fireball Goblin Hut
Fireball Lightning Arrows
Arrows Fireball
Fireball Lightning Lumberjack
Arrows Fireball Lightning
Lightning Arrows Fireball
Fireball Lightning
Fireball Lightning
Lightning Fireball

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