My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Barbarians Hog Rider Furnace
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Furnace
The Log
Goblin Gang Barbarians Elite Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Barbarians Hog Rider Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Barbarians Elite Barbarians Hog Rider
Fireball
Goblin Gang Barbarians Elite Barbarians Hog Rider Furnace
Poison
Bats Goblin Gang Barbarians Furnace
Lightning
Elite Barbarians Furnace
Rocket
Barbarians Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Fireball Hog Rider Furnace Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Goblin Gang Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Rage
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Elite Barbarians
Rage Bats Fireball Hog Rider Furnace
Fireball
Hog Rider Elite Barbarians
Hog Rider
Bats Goblin Gang Fireball Rage Barbarians Elite Barbarians Furnace
Furnace
Elite Barbarians Hog Rider
Rage
Elite Barbarians Hog Rider Bats

Defense Synergies 0 3

Bats
Goblin Gang
Barbarians Furnace
Barbarians
Goblin Gang Furnace
Elite Barbarians
Fireball
Hog Rider
Furnace
Goblin Gang Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Elite Barbarians Bats Goblin Gang Furnace
Goblin Gang Barbarians Furnace Bats Elite Barbarians
Barbarians Elite Barbarians Bats Goblin Gang Furnace
Barbarians Elite Barbarians Fireball
Goblin Gang Fireball Bats Furnace
Bats Furnace Goblin Gang Fireball
Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Barbarians
Bats Goblin Gang Barbarians Fireball Furnace
Bats Goblin Gang Fireball Furnace
Barbarians Furnace Bats Goblin Gang Elite Barbarians Fireball
Fireball Bats Goblin Gang Barbarians Furnace
Barbarians Elite Barbarians Goblin Gang Furnace
Barbarians Goblin Gang Elite Barbarians Fireball Furnace
Barbarians Bats Goblin Gang Elite Barbarians Fireball Furnace
Fireball Bats Goblin Gang Barbarians Elite Barbarians Furnace
Furnace Bats Barbarians Fireball
Barbarians Elite Barbarians
Goblin Gang Bats Barbarians Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians Fireball Furnace
Fireball Goblin Gang Elite Barbarians
Goblin Gang Barbarians Bats Elite Barbarians Furnace
Goblin Gang Bats Barbarians Elite Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians
Fireball Furnace Bats Goblin Gang
Goblin Gang Bats Barbarians Elite Barbarians Fireball Furnace
Barbarians Elite Barbarians
Bats Barbarians Elite Barbarians Fireball
Goblin Gang Barbarians
Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Goblin Gang Fireball
Barbarians Fireball Furnace
Goblin Gang Barbarians Elite Barbarians Bats Fireball Furnace
Bats Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Furnace
Fireball Bats Furnace
Furnace
Fireball
Fireball
Bats Goblin Gang Elite Barbarians Fireball
Fireball
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Bats
Fireball
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Furnace
Fireball
Fireball
Fireball
Elite Barbarians Bats Fireball Furnace
Bats Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Bats Goblin Gang Barbarians Fireball
Fireball
Fireball
Fireball Goblin Gang
Fireball
Fireball
Elite Barbarians
Bats Goblin Gang Elite Barbarians Fireball
Bats Fireball
Fireball

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