My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Barbarians Valkyrie Goblin Barrel Electro Wizard
The Log
Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Valkyrie Hog Rider Goblin Barrel Electro Wizard
Fireball
Barbarians Hog Rider Goblin Barrel Electro Wizard
Poison
Barbarians Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Tornado Fireball Valkyrie Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Tornado Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Valkyrie
Barbarians
Hog Rider
Fireball
Zap Hog Rider Tornado Electro Wizard
Valkyrie
Hog Rider Goblin Barrel Zap Tornado Electro Wizard
Hog Rider
Zap Fireball Valkyrie Barbarians Goblin Barrel Tornado Electro Wizard
Goblin Barrel
Valkyrie Hog Rider
Tornado
Zap Fireball Valkyrie Hog Rider
Electro Wizard
Zap Fireball Valkyrie Hog Rider

Defense Synergies 3 8

Zap
Fireball Electro Wizard Barbarians Valkyrie Tornado
Barbarians
Zap
Fireball
Zap Tornado Valkyrie Electro Wizard
Valkyrie
Zap Fireball Tornado Electro Wizard
Hog Rider
Goblin Barrel
Tornado
Fireball Zap Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Barbarians Zap Valkyrie Electro Wizard
Barbarians Tornado Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Tornado
Fireball Tornado Zap Valkyrie Electro Wizard
Tornado Electro Wizard Zap Fireball
Zap Barbarians Fireball Valkyrie Electro Wizard
Barbarians Tornado
Tornado Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Zap Fireball Tornado
Zap Fireball Tornado Electro Wizard
Barbarians Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Barbarians Tornado Electro Wizard
Barbarians Electro Wizard
Barbarians Tornado Zap Fireball Electro Wizard
Barbarians Fireball Valkyrie Tornado Electro Wizard
Fireball Zap Barbarians Valkyrie Tornado Electro Wizard
Zap Valkyrie Tornado Barbarians Fireball Electro Wizard
Barbarians Tornado Electro Wizard
Valkyrie Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie
Barbarians Zap Valkyrie Electro Wizard
Valkyrie Zap Barbarians Fireball Tornado Electro Wizard
Barbarians Valkyrie
Fireball Zap Tornado Electro Wizard
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Valkyrie
Zap Electro Wizard Barbarians Fireball Valkyrie Tornado
Barbarians
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie Tornado Electro Wizard
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Electro Wizard Zap Fireball Valkyrie Tornado
Valkyrie Zap Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado Electro Wizard
Fireball
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Tornado Electro Wizard
Zap Fireball Valkyrie Tornado Electro Wizard
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Zap Fireball Electro Wizard
Zap Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Zap Barbarians Fireball
Zap Tornado Fireball Valkyrie
Fireball Zap Tornado Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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