My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Barbarians Bomb Tower
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Hog Rider
Fireball
Barbarians Minion Horde Bomb Tower Hog Rider
Poison
Barbarians Minion Horde Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Fireball Bomb Tower Hog Rider Barbarians Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Fireball Bomb Tower

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Arrows
Fireball Hog Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider
Fireball
Arrows Hog Rider
Bomb Tower
Hog Rider
Fire Spirit Arrows Fireball Barbarians Minion Horde Rocket
Rocket
Hog Rider

Defense Synergies 0 5

Fire Spirit
Arrows
Barbarians Fireball Bomb Tower
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Bomb Tower
Bomb Tower
Arrows Fireball
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Rocket Fire Spirit
Barbarians Minion Horde Bomb Tower
Arrows Barbarians Fireball Bomb Tower Rocket
Arrows Fireball Fire Spirit Bomb Tower
Minion Horde Rocket Fire Spirit Arrows Fireball Bomb Tower
Rocket Arrows Barbarians Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower
Fire Spirit Barbarians Minion Horde
Barbarians Minion Horde Arrows Fireball Bomb Tower
Arrows Minion Horde Fireball
Barbarians Minion Horde Bomb Tower Fire Spirit Fireball Rocket
Fire Spirit Fireball Bomb Tower Rocket Arrows Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Rocket Fireball
Barbarians Minion Horde Bomb Tower Arrows Fireball
Fire Spirit Arrows Fireball Bomb Tower Barbarians Minion Horde
Arrows Bomb Tower Fire Spirit Barbarians Fireball
Barbarians Bomb Tower
Fire Spirit Arrows Barbarians Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Bomb Tower Rocket
Barbarians Minion Horde Bomb Tower Rocket
Rocket Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fire Spirit Arrows Fireball Rocket Minion Horde Bomb Tower
Rocket Barbarians Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower
Minion Horde Rocket Barbarians Fireball Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Rocket Arrows Barbarians Fireball
Barbarians Rocket Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Fireball Bomb Tower Rocket
Arrows Barbarians Minion Horde Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rocket
Arrows Fireball
Rocket Arrows Minion Horde Fireball
Arrows Barbarians Fireball Rocket
Fireball Rocket Fire Spirit Arrows Minion Horde
Arrows Fireball Fire Spirit Minion Horde Rocket
Fire Spirit Arrows Minion Horde
Arrows Fireball Fire Spirit
Arrows Fireball
Rocket Fire Spirit Minion Horde Fireball
Rocket Arrows Minion Horde Fireball
Fireball Fire Spirit Arrows Rocket
Rocket Fire Spirit Fireball
Arrows Minion Horde Fireball Rocket
Arrows Fireball
Rocket Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Arrows Fireball Rocket
Minion Horde Rocket
Rocket Fire Spirit Arrows Fireball
Rocket Fire Spirit Arrows Fireball
Rocket Minion Horde Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Minion Horde Fireball
Arrows Fire Spirit Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Fire Spirit Arrows Minion Horde Fireball
Rocket Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Rocket Arrows Minion Horde Fireball
Minion Horde
Rocket Arrows Fireball
Minion Horde Fire Spirit Barbarians Fireball Rocket
Fireball Rocket Fire Spirit Arrows
Arrows Fireball
Fireball Minion Horde Rocket
Arrows Fireball
Rocket Arrows Fireball
Minion Horde
Minion Horde Fireball Rocket
Fireball Rocket
Fireball Rocket

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