My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Inferno Dragon Graveyard
Giant Snowball
Goblin Gang Battle Ram Baby Dragon Inferno Dragon Graveyard
Zap
Goblin Gang Battle Ram Inferno Dragon Graveyard
Barbarian Barrel
Knight Goblin Gang Battle Ram Graveyard
The Log
Goblin Gang Battle Ram Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Knight Goblin Gang Battle Ram Baby Dragon Inferno Dragon Graveyard
Fireball
Goblin Gang Battle Ram Baby Dragon Inferno Dragon
Poison
Goblin Gang Graveyard
Lightning
Knight Battle Ram Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Battle Ram Baby Dragon Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Graveyard Knight Baby Dragon
Knight
Goblin Gang Battle Ram Baby Dragon Graveyard Zap Fireball
Goblin Gang
Knight Battle Ram Baby Dragon
Fireball
Zap Graveyard Knight Battle Ram Baby Dragon
Battle Ram
Zap Knight Goblin Gang Fireball Baby Dragon Graveyard
Baby Dragon
Knight Graveyard Zap Goblin Gang Fireball Battle Ram Inferno Dragon
Inferno Dragon
Baby Dragon
Graveyard
Zap Knight Fireball Baby Dragon Battle Ram

Defense Synergies 2 8

Zap
Fireball Knight Goblin Gang Baby Dragon Inferno Dragon
Knight
Goblin Gang Zap Fireball Baby Dragon
Goblin Gang
Knight Zap Inferno Dragon
Fireball
Zap Knight
Battle Ram
Baby Dragon
Zap Knight Inferno Dragon
Inferno Dragon
Zap Goblin Gang Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Baby Dragon
Inferno Dragon Zap Knight Goblin Gang
Goblin Gang Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang
Fireball
Goblin Gang Fireball Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon Goblin Gang
Knight Goblin Gang
Goblin Gang Zap Knight Fireball Baby Dragon
Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Baby Dragon
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Fireball Inferno Dragon
Knight Goblin Gang Fireball
Fireball Zap Knight Goblin Gang Baby Dragon
Zap Baby Dragon Knight Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Zap Knight
Goblin Gang Zap Knight Fireball
Knight Goblin Gang Inferno Dragon
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Knight Fireball
Knight Inferno Dragon
Zap Knight Fireball Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Zap Fireball
Knight Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Zap Knight Fireball Baby Dragon Inferno Dragon
Zap Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Knight Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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