My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Graveyard
Barbarian Barrel
Ice Spirit Graveyard
The Log
Ice Spirit Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Ice Spirit Graveyard
Royal Delivery
Ice Spirit Mega Minion Mini P.E.K.K.A P.E.K.K.A Graveyard
Fireball
Mega Minion
Poison
Mega Minion Graveyard
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Mega Minion

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Mega Minion Mini P.E.K.K.A Graveyard
Zap
Ice Spirit Arrows Mega Minion Fireball P.E.K.K.A Graveyard Mini P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A Graveyard Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Ice Spirit Arrows Fireball Graveyard
Fireball
Zap Arrows Graveyard Mega Minion
Mini P.E.K.K.A
Ice Spirit Zap Arrows Graveyard
P.E.K.K.A
Ice Spirit Zap Arrows Graveyard
Graveyard
Zap Arrows Fireball Ice Spirit Mega Minion Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 5 10

Ice Spirit
Zap Mini P.E.K.K.A Mega Minion Fireball P.E.K.K.A
Zap
Ice Spirit Mega Minion Fireball Mini P.E.K.K.A Arrows P.E.K.K.A
Arrows
Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A
Mega Minion
Zap Ice Spirit Arrows
Fireball
Zap Ice Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Arrows Fireball
P.E.K.K.A
Ice Spirit Zap Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Mega Minion
Mini P.E.K.K.A P.E.K.K.A Mega Minion
Mini P.E.K.K.A P.E.K.K.A Mega Minion
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Zap Mega Minion
Mega Minion Ice Spirit Zap Arrows Fireball
Zap Arrows Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball
Arrows Mega Minion Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Arrows Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Arrows Fireball Zap Mega Minion
Zap Arrows Ice Spirit Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Arrows Mega Minion Mini P.E.K.K.A
P.E.K.K.A Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A
Arrows Fireball Ice Spirit Zap
Mini P.E.K.K.A P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Mega Minion Fireball Mini P.E.K.K.A
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball
Ice Spirit Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Ice Spirit Zap Mega Minion
Arrows
Arrows Fireball Ice Spirit Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Ice Spirit Fireball
Mega Minion
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Ice Spirit Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Ice Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Ice Spirit Fireball
Fireball Zap Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Mega Minion P.E.K.K.A
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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