My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minions Minion Horde Hog Rider Skeleton Army
Zap
Minions Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Hog Rider Skeleton Army
Fireball
Minions Minion Horde Hog Rider Skeleton Army
Poison
Minions Minion Horde Skeleton Army
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Fireball Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Freeze
Minions
Hog Rider
Minion Horde
Hog Rider Freeze
Fireball
Arrows Hog Rider Freeze The Log
Hog Rider
Arrows Minions Fireball Freeze The Log Minion Horde
Skeleton Army
Freeze
Hog Rider Arrows Minion Horde Fireball
The Log
Hog Rider Fireball

Defense Synergies 1 8

Arrows
Fireball
Minions
Freeze The Log
Minion Horde
Freeze The Log
Fireball
The Log Arrows Freeze
Hog Rider
Skeleton Army
Freeze The Log
Freeze
Minions Minion Horde Fireball Skeleton Army
The Log
Fireball Minions Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball The Log
Minion Horde Skeleton Army Minions The Log
Minion Horde Skeleton Army Minions Freeze
Minion Horde Skeleton Army Minions
Arrows Fireball Skeleton Army The Log
Arrows Fireball Skeleton Army Freeze The Log Minions
Minions Minion Horde Arrows Fireball Freeze
Arrows Fireball The Log
Minion Horde Minions Skeleton Army
Skeleton Army Minion Horde
Minions Minion Horde Skeleton Army Arrows Fireball Freeze The Log
Arrows Minions Minion Horde Fireball
Minion Horde Skeleton Army Minions Fireball Freeze The Log
Fireball Skeleton Army Arrows Minions Minion Horde Freeze The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball Freeze The Log
Minion Horde Arrows Minions Fireball Skeleton Army
Arrows Fireball Minions Minion Horde Skeleton Army The Log
Arrows Freeze The Log Minions Fireball
Skeleton Army Arrows Minions Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Arrows The Log
Skeleton Army Minions Minion Horde The Log
Skeleton Army Minion Horde Fireball The Log
Minion Horde Skeleton Army
Arrows Fireball Minions Minion Horde Freeze
Skeleton Army Minions Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Freeze Minions Fireball Skeleton Army The Log
Minion Horde Skeleton Army
Minions Minion Horde
Skeleton Army Arrows Fireball The Log
Skeleton Army Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Skeleton Army Minions Minion Horde Fireball Freeze The Log
Arrows Minions Minion Horde Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Freeze The Log
Arrows Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball Freeze The Log
Fireball Arrows Minion Horde The Log
Arrows Fireball Minions Minion Horde Freeze
Arrows Minion Horde The Log
Arrows Fireball The Log Freeze
Arrows Fireball The Log
Minions Minion Horde Fireball
Arrows Minion Horde Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Minion Horde Fireball Freeze
Arrows Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball Freeze
Minions Minion Horde
Arrows Fireball The Log
Arrows Fireball The Log
Minions Minion Horde Fireball The Log
Arrows Fireball
The Log
Arrows Minion Horde Fireball The Log
Arrows Freeze The Log Fireball
Minion Horde
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Minion Horde Fireball
Minions Minion Horde Fireball Freeze
Minion Horde Fireball
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball Freeze
Minion Horde
Arrows Fireball The Log
Minion Horde Minions Fireball Skeleton Army Freeze
Fireball Arrows
Freeze
Arrows The Log Fireball
Fireball Minion Horde
Arrows The Log Fireball
Arrows Fireball
Minion Horde
Minions Minion Horde Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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