My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Musketeer Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Barbarians Musketeer Valkyrie
The Log
Bomber Barbarians Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Musketeer Valkyrie Hog Rider
Fireball
Bomber Barbarians Musketeer Hog Rider
Poison
Bomber Barbarians Musketeer
Lightning
Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Musketeer Valkyrie Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Musketeer

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider
Arrows
Fireball Hog Rider Freeze
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Freeze
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Bomber
Hog Rider
Arrows Fireball Musketeer Valkyrie Freeze Bomber Barbarians
Freeze
Hog Rider Arrows Fireball

Defense Synergies 1 8

Bomber
Valkyrie
Arrows
Barbarians Fireball Valkyrie
Barbarians
Arrows
Fireball
Arrows Musketeer Valkyrie Freeze
Musketeer
Valkyrie Fireball
Valkyrie
Musketeer Bomber Arrows Fireball Freeze
Hog Rider
Freeze
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Valkyrie
Barbarians Bomber Musketeer Valkyrie
Barbarians Bomber Musketeer Valkyrie Freeze
Barbarians Bomber Musketeer Valkyrie
Bomber Arrows Barbarians Fireball Valkyrie
Arrows Fireball Freeze Bomber Musketeer Valkyrie
Musketeer Arrows Fireball Freeze
Arrows Barbarians Fireball Musketeer Valkyrie
Barbarians Musketeer
Bomber Barbarians Musketeer Valkyrie
Barbarians Valkyrie Bomber Arrows Fireball Musketeer Freeze
Arrows Musketeer Fireball
Barbarians Bomber Fireball Musketeer Valkyrie Freeze
Bomber Fireball Valkyrie Arrows Barbarians Freeze
Barbarians
Barbarians Fireball Freeze
Barbarians Bomber Arrows Fireball Musketeer Valkyrie
Arrows Fireball Bomber Barbarians Musketeer Valkyrie
Arrows Valkyrie Freeze Bomber Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Valkyrie Arrows Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Bomber Arrows Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Valkyrie Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie
Arrows Fireball Musketeer Freeze
Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Freeze Barbarians Fireball Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Bomber Barbarians Fireball Musketeer Valkyrie
Barbarians Bomber Fireball Musketeer Valkyrie Freeze
Arrows Valkyrie Bomber Barbarians Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie Freeze
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer Valkyrie Freeze
Bomber Fireball Arrows Valkyrie
Arrows Fireball Musketeer Freeze
Bomber Arrows Musketeer
Arrows Fireball Freeze
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer Freeze
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Freeze
Bomber
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Freeze Bomber Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer Freeze
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball Freeze
Arrows Fireball
Barbarians Fireball Musketeer Freeze
Fireball Arrows Musketeer
Freeze
Arrows Fireball
Fireball Musketeer Valkyrie
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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