My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Furnace Baby Dragon Lumberjack
Zap
Furnace
Barbarian Barrel
Musketeer Furnace Lumberjack
The Log
Musketeer Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Musketeer Baby Dragon Lumberjack
Fireball
Musketeer Furnace Baby Dragon Lumberjack
Poison
Musketeer Furnace
Lightning
Musketeer Furnace Baby Dragon Lumberjack
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Musketeer Furnace Baby Dragon Freeze Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Musketeer Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Freeze Lumberjack
Fireball
Arrows Giant Baby Dragon Freeze
Musketeer
Giant Baby Dragon Lumberjack
Furnace
Giant Baby Dragon
Giant
Arrows Musketeer Fireball Furnace Baby Dragon Lumberjack
Baby Dragon
Fireball Musketeer Furnace Giant Lumberjack
Freeze
Arrows Fireball
Lumberjack
Arrows Musketeer Giant Baby Dragon

Defense Synergies 1 12

Arrows
Fireball Furnace Lumberjack
Fireball
Arrows Musketeer Freeze Lumberjack
Musketeer
Lumberjack Fireball Furnace Baby Dragon
Furnace
Arrows Musketeer Baby Dragon Lumberjack
Giant
Baby Dragon
Musketeer Furnace Lumberjack
Freeze
Fireball Lumberjack
Lumberjack
Musketeer Arrows Fireball Furnace Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Lumberjack Musketeer Furnace
Furnace Lumberjack Musketeer Freeze
Lumberjack Musketeer Furnace
Arrows Fireball Lumberjack
Arrows Fireball Freeze Musketeer Furnace Baby Dragon Lumberjack
Musketeer Furnace Arrows Fireball Baby Dragon Freeze
Arrows Fireball Musketeer Baby Dragon
Musketeer Furnace Lumberjack
Musketeer Lumberjack
Arrows Fireball Musketeer Furnace Baby Dragon Freeze Lumberjack
Arrows Musketeer Fireball Furnace Baby Dragon
Furnace Lumberjack Fireball Musketeer Freeze
Fireball Arrows Furnace Baby Dragon Freeze Lumberjack
Furnace Lumberjack
Fireball Furnace Freeze Lumberjack
Arrows Fireball Musketeer Furnace Lumberjack
Arrows Fireball Musketeer Furnace Baby Dragon Lumberjack
Arrows Furnace Baby Dragon Freeze Fireball Musketeer Lumberjack
Musketeer Lumberjack
Arrows Fireball Musketeer Furnace Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace
Fireball Arrows Musketeer Baby Dragon Lumberjack
Lumberjack Musketeer Furnace
Lumberjack Fireball Musketeer
Musketeer Lumberjack
Arrows Fireball Furnace Musketeer Baby Dragon Freeze
Fireball Musketeer Furnace Lumberjack
Lumberjack
Freeze Fireball Baby Dragon
Musketeer
Musketeer Lumberjack
Arrows Fireball
Fireball Lumberjack
Fireball Musketeer Furnace Baby Dragon
Fireball Musketeer Furnace Baby Dragon Freeze Lumberjack
Arrows Fireball Musketeer Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Baby Dragon Freeze
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Musketeer Freeze
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Musketeer Furnace Baby Dragon Freeze
Arrows Musketeer Furnace Baby Dragon
Arrows Fireball Baby Dragon Freeze
Arrows Fireball
Fireball Musketeer Lumberjack
Arrows Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon Freeze
Arrows Fireball Musketeer Furnace Baby Dragon
Arrows Fireball Musketeer Furnace Baby Dragon
Arrows Fireball Musketeer Furnace Baby Dragon
Arrows Fireball Freeze
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Baby Dragon
Arrows Freeze Fireball Furnace Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Furnace Baby Dragon
Fireball Musketeer Freeze
Fireball
Arrows Fireball Musketeer
Arrows Fireball Freeze
Arrows Fireball
Fireball Musketeer Freeze
Fireball Arrows Musketeer Baby Dragon
Freeze
Arrows Fireball
Fireball Musketeer Baby Dragon Lumberjack
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Fireball Musketeer Baby Dragon Freeze
Fireball Musketeer
Fireball Musketeer Baby Dragon Freeze

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