My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Skeleton Army
Giant Snowball
Archers Minions Skeleton Army Princess
Zap
Archers Minions Skeleton Army Princess
Barbarian Barrel
Archers Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard
The Log
Archers Elite Barbarians Skeleton Army Princess
Earthquake
Archers Skeleton Army
Arrows
Archers Minions Skeleton Army Princess
Royal Delivery
Archers Minions Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard
Fireball
Archers Minions Elite Barbarians Skeleton Army Princess Electro Wizard
Poison
Archers Minions Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Skeleton Army Princess Fireball Valkyrie Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Skeleton Army Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians
Minions
Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Archers Minions Fireball
Fireball
Elite Barbarians Princess Electro Wizard
Valkyrie
Archers Elite Barbarians Minions Electro Wizard
Skeleton Army
Princess
Fireball
Electro Wizard
Fireball Valkyrie

Defense Synergies 3 11

Archers
Valkyrie Minions Skeleton Army Electro Wizard
Minions
Valkyrie Archers Electro Wizard
Elite Barbarians
Valkyrie
Fireball
Valkyrie Princess Electro Wizard
Valkyrie
Archers Minions Elite Barbarians Fireball Princess Electro Wizard
Skeleton Army
Archers Princess Electro Wizard
Princess
Fireball Valkyrie Skeleton Army
Electro Wizard
Archers Minions Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Minions Valkyrie Electro Wizard
Skeleton Army Archers Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Minions Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Skeleton Army Princess
Fireball Skeleton Army Archers Minions Valkyrie Electro Wizard
Minions Electro Wizard Archers Fireball Princess
Fireball Valkyrie Electro Wizard
Minions Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Archers Valkyrie Electro Wizard
Archers Minions Valkyrie Skeleton Army Electro Wizard Fireball Princess
Minions Archers Fireball Princess Electro Wizard
Skeleton Army Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army Minions Princess Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Minions Elite Barbarians Fireball Valkyrie Skeleton Army Electro Wizard
Fireball Archers Minions Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Valkyrie Archers Minions Fireball Princess Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Archers Minions Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Archers Elite Barbarians Valkyrie
Skeleton Army Minions Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Fireball Archers Minions Princess Electro Wizard
Skeleton Army Archers Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Minions Elite Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Minions Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Fireball Valkyrie
Archers Fireball Valkyrie Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Archers Minions Fireball Valkyrie
Minions Valkyrie Archers Elite Barbarians Fireball Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Princess Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Princess
Archers Princess
Fireball Princess
Fireball
Minions Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie Princess Electro Wizard
Fireball Archers Princess
Elite Barbarians Fireball Princess
Minions Fireball Princess
Princess Elite Barbarians Fireball
Fireball Princess
Fireball Princess
Fireball
Minions
Archers Fireball Princess Electro Wizard
Fireball Valkyrie Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Valkyrie Princess
Fireball Princess Electro Wizard
Fireball Princess
Fireball
Elite Barbarians Archers Fireball Princess Electro Wizard
Electro Wizard Minions Fireball
Elite Barbarians Fireball
Fireball
Fireball Princess Electro Wizard
Fireball Princess
Electro Wizard Archers Minions Fireball Skeleton Army Princess
Fireball Archers Princess Electro Wizard
Fireball
Fireball Valkyrie Princess Electro Wizard
Fireball Princess
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard

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