My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang Royal Giant
Barbarian Barrel
Ice Spirit Archers Goblin Gang
The Log
Ice Spirit Archers Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Ice Spirit Archers Minions Goblin Gang
Royal Delivery
Ice Spirit Archers Minions Goblin Gang Mini P.E.K.K.A
Fireball
Archers Minions Goblin Gang
Poison
Archers Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Minions Goblin Gang Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Royal Giant Archers Royal Giant Mini P.E.K.K.A
Zap
Ice Spirit Fireball Archers Minions Royal Giant Mini P.E.K.K.A
Archers
Ice Spirit Zap Royal Giant Mini P.E.K.K.A
Minions
Ice Spirit Royal Giant Zap Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Ice Spirit Minions Fireball Ice Spirit Zap Archers Goblin Gang
Fireball
Zap Royal Giant
Mini P.E.K.K.A
Ice Spirit Zap Archers Minions Goblin Gang

Defense Synergies 5 11

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Archers Minions Fireball
Zap
Ice Spirit Fireball Mini P.E.K.K.A Archers Minions Goblin Gang
Archers
Ice Spirit Zap Minions Goblin Gang Mini P.E.K.K.A
Minions
Ice Spirit Zap Archers
Goblin Gang
Ice Spirit Zap Archers Mini P.E.K.K.A
Royal Giant
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Ice Spirit Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Archers Minions
Minions Ice Spirit Zap Archers Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Ice Spirit Archers Mini P.E.K.K.A
Archers Minions Goblin Gang Zap Fireball
Minions Zap Archers Goblin Gang Fireball
Mini P.E.K.K.A Ice Spirit Zap Minions Goblin Gang Fireball
Fireball Ice Spirit Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A
Minions Goblin Gang Fireball Mini P.E.K.K.A
Ice Spirit Fireball Zap Archers Minions Goblin Gang
Zap Ice Spirit Archers Minions Fireball
Mini P.E.K.K.A
Goblin Gang Archers Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Ice Spirit Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Ice Spirit Zap Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions Fireball
Mini P.E.K.K.A
Zap Ice Spirit Minions Fireball Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Ice Spirit Zap Archers Minions Fireball Mini P.E.K.K.A
Minions Zap Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions
Archers
Fireball Ice Spirit Zap
Fireball Zap
Minions Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Minions Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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