My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Hog Rider Giant
Giant Snowball
Fire Spirit Bomber Archers Minion Horde Musketeer Hog Rider
Zap
Fire Spirit Bomber Archers Minion Horde
Barbarian Barrel
Fire Spirit Bomber Archers Musketeer
The Log
Fire Spirit Bomber Archers Musketeer Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Fire Spirit Bomber Archers Minion Horde
Royal Delivery
Fire Spirit Bomber Archers Minion Horde Musketeer Hog Rider
Fireball
Bomber Archers Minion Horde Musketeer Hog Rider
Poison
Bomber Archers Minion Horde Musketeer
Lightning
Musketeer
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Fireball Musketeer Hog Rider Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Archers Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant
Bomber
Giant Hog Rider
Archers
Hog Rider Giant
Minion Horde
Hog Rider Giant
Fireball
Hog Rider Giant
Musketeer
Hog Rider Giant
Hog Rider
Fire Spirit Fireball Musketeer Bomber Archers Minion Horde Giant
Giant
Bomber Musketeer Fire Spirit Archers Minion Horde Fireball Hog Rider

Defense Synergies 0 1

Fire Spirit
Bomber
Archers
Minion Horde
Fireball
Musketeer
Musketeer
Fireball
Hog Rider
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Musketeer
Minion Horde Bomber Musketeer
Minion Horde Fire Spirit Bomber Archers Musketeer
Minion Horde Bomber Musketeer
Bomber Fireball
Fireball Fire Spirit Bomber Archers Musketeer
Minion Horde Musketeer Fire Spirit Archers Fireball
Fireball Musketeer
Minion Horde Musketeer
Fire Spirit Bomber Archers Minion Horde Musketeer
Archers Minion Horde Bomber Fireball Musketeer
Minion Horde Musketeer Archers Fireball
Minion Horde Fire Spirit Bomber Fireball Musketeer
Fire Spirit Bomber Fireball Minion Horde
Minion Horde
Minion Horde Fireball
Minion Horde Bomber Fireball Musketeer
Fire Spirit Fireball Bomber Archers Minion Horde Musketeer
Fire Spirit Bomber Archers Fireball Musketeer
Musketeer
Bomber Fire Spirit Archers Minion Horde Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Bomber Archers Musketeer
Minion Horde Musketeer
Minion Horde Fireball Musketeer
Minion Horde Musketeer
Fire Spirit Fireball Archers Minion Horde Musketeer
Archers Minion Horde Fireball Musketeer
Minion Horde
Minion Horde Fireball
Minion Horde Musketeer
Minion Horde Musketeer
Fireball
Minion Horde Fireball
Bomber Archers Minion Horde Fireball Musketeer
Bomber Archers Minion Horde Fireball Musketeer
Bomber Archers Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer
Bomber Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minion Horde Musketeer
Fire Spirit Bomber Archers Minion Horde Musketeer
Fireball Fire Spirit
Fireball
Fire Spirit Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Fire Spirit Archers Musketeer
Fire Spirit Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Bomber Minion Horde
Fire Spirit Bomber Archers Fireball Musketeer
Fire Spirit Bomber Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fire Spirit Bomber Fireball
Minion Horde
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fire Spirit Archers Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Archers Fireball Musketeer
Fireball Fire Spirit Archers Musketeer
Fireball
Fireball Minion Horde Musketeer
Bomber Fireball Musketeer
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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