My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Archers Goblin Gang Goblin Barrel Inferno Dragon
Zap
Archers Goblin Gang Royal Giant Goblin Barrel Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Valkyrie Goblin Barrel
The Log
Archers Goblin Gang Royal Giant Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Valkyrie Goblin Barrel Inferno Dragon
Fireball
Archers Goblin Gang Goblin Barrel Inferno Dragon
Poison
Archers Goblin Gang
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Goblin Barrel Fireball Valkyrie Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Goblin Barrel

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Royal Giant Inferno Dragon
Arrows
Royal Giant Fireball Archers Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant Valkyrie
Royal Giant
Arrows Fireball Goblin Barrel Archers Goblin Gang
Fireball
Arrows Royal Giant
Valkyrie
Archers Goblin Barrel Goblin Gang
Goblin Barrel
Goblin Gang Royal Giant Valkyrie Arrows
Inferno Dragon
Archers

Defense Synergies 1 6

Archers
Valkyrie Goblin Gang
Arrows
Fireball Valkyrie
Goblin Gang
Archers Valkyrie Inferno Dragon
Royal Giant
Fireball
Arrows Valkyrie
Valkyrie
Archers Arrows Goblin Gang Fireball
Goblin Barrel
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Inferno Dragon Goblin Gang Valkyrie
Goblin Gang Archers Valkyrie Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Archers Valkyrie
Inferno Dragon Archers Arrows Goblin Gang Fireball
Arrows Fireball Valkyrie
Inferno Dragon Goblin Gang
Goblin Gang Archers Valkyrie
Archers Goblin Gang Valkyrie Arrows Fireball
Arrows Inferno Dragon Archers Goblin Gang Fireball
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Arrows Goblin Gang
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Arrows Goblin Gang Fireball Valkyrie
Arrows Fireball Archers Goblin Gang Valkyrie
Arrows Valkyrie Archers Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Archers Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball
Fireball Archers Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Valkyrie
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie Inferno Dragon
Arrows Fireball Archers Goblin Gang
Goblin Gang Archers Fireball Valkyrie
Valkyrie Inferno Dragon
Fireball Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie
Goblin Gang Archers Fireball Valkyrie Inferno Dragon
Arrows Valkyrie Archers Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Goblin Gang Valkyrie
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball

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