My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Clone Giant Skeleton
Giant Snowball
Archers Clone
Zap
Archers Clone
Barbarian Barrel
Archers Tesla Elite Barbarians Wizard Clone Giant Skeleton
The Log
Archers Elite Barbarians Clone Giant Skeleton
Earthquake
Archers Tesla Clone
Arrows
Archers Clone
Royal Delivery
Archers Elite Barbarians Wizard Clone Giant Skeleton
Fireball
Archers Tesla Elite Barbarians Wizard Clone
Poison
Archers Wizard Clone
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Clone Tesla Fireball Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Clone Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Giant Skeleton
Archers
Zap Elite Barbarians Giant Skeleton
Tesla
Elite Barbarians
Zap Archers Fireball Wizard
Fireball
Zap Elite Barbarians
Wizard
Elite Barbarians Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Zap Archers Wizard

Defense Synergies 1 10

Zap
Fireball Archers Tesla Elite Barbarians Giant Skeleton
Archers
Zap Tesla Giant Skeleton
Tesla
Zap Archers Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Tesla
Wizard
Tesla Elite Barbarians Giant Skeleton
Clone
Giant Skeleton
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Elite Barbarians Zap Tesla
Tesla Archers Elite Barbarians Giant Skeleton
Tesla Elite Barbarians
Elite Barbarians Fireball Giant Skeleton
Fireball Zap Archers Tesla
Tesla Zap Archers Fireball Wizard
Zap Tesla Fireball Giant Skeleton
Tesla Elite Barbarians
Elite Barbarians Archers Tesla Giant Skeleton
Archers Zap Tesla Fireball Wizard Giant Skeleton
Tesla Zap Archers Fireball Wizard
Tesla Zap Elite Barbarians Fireball Wizard Giant Skeleton
Fireball Wizard Zap Tesla
Elite Barbarians Tesla
Zap Tesla Elite Barbarians Fireball
Tesla Wizard Elite Barbarians Fireball
Tesla Fireball Zap Archers Elite Barbarians Wizard
Zap Wizard Archers Tesla Fireball Giant Skeleton
Tesla Elite Barbarians
Wizard Archers Tesla Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Elite Barbarians Fireball Giant Skeleton
Fireball Zap Archers Tesla Elite Barbarians Wizard
Giant Skeleton Zap Elite Barbarians
Giant Skeleton Zap Tesla Elite Barbarians Fireball
Giant Skeleton Tesla Elite Barbarians
Fireball Wizard Zap Archers Tesla
Archers Tesla Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Tesla Elite Barbarians
Zap Giant Skeleton Elite Barbarians Fireball
Tesla
Tesla Elite Barbarians Giant Skeleton
Zap Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Tesla Fireball Wizard
Wizard Archers Tesla Fireball
Tesla Elite Barbarians Zap Archers Fireball Giant Skeleton
Zap Archers Tesla Elite Barbarians Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Archers Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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