My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider Princess
Zap
Fire Spirit Princess Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Princess Bandit Electro Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Princess Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Princess Bandit Electro Wizard
Fireball
Elite Barbarians Hog Rider Princess Bandit Electro Wizard
Poison
Princess Electro Wizard
Lightning
Elite Barbarians Bandit Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Princess Bandit Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Princess

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Bandit
Zap
Elite Barbarians Hog Rider Electro Wizard Fire Spirit The Log Princess Bandit
Elite Barbarians
Zap Fire Spirit Hog Rider The Log Bandit
Hog Rider
Fire Spirit Zap The Log Elite Barbarians Princess Bandit Electro Wizard
The Log
Hog Rider Zap Elite Barbarians Princess Bandit
Princess
Zap Hog Rider The Log
Bandit
Fire Spirit Zap Elite Barbarians Hog Rider The Log Electro Wizard
Electro Wizard
Zap Hog Rider Bandit

Defense Synergies 1 13

Fire Spirit
Zap The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians The Log Princess Bandit
Elite Barbarians
Zap The Log
Hog Rider
The Log
Fire Spirit Zap Elite Barbarians Princess Bandit Electro Wizard
Princess
Zap The Log Bandit
Bandit
Zap The Log Princess Electro Wizard
Electro Wizard
Zap Fire Spirit The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Elite Barbarians Zap The Log Bandit Electro Wizard
Fire Spirit Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians The Log Princess
The Log Fire Spirit Zap Bandit Electro Wizard
Electro Wizard Fire Spirit Zap Princess
Zap The Log Bandit Electro Wizard
Elite Barbarians Princess
Elite Barbarians Fire Spirit Bandit Electro Wizard
Electro Wizard Zap The Log Princess Bandit
Zap Princess Electro Wizard
Fire Spirit Zap Elite Barbarians The Log Bandit Electro Wizard
Fire Spirit Zap The Log Princess Electro Wizard
Elite Barbarians Bandit Electro Wizard
Zap Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Electro Wizard
Fire Spirit Zap Elite Barbarians The Log Bandit Electro Wizard
Zap The Log Fire Spirit Princess Bandit Electro Wizard
Elite Barbarians Electro Wizard
Fire Spirit Elite Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians The Log
Bandit Zap Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Bandit
Fire Spirit Zap Princess Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians The Log Bandit
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Bandit
Princess
Elite Barbarians Electro Wizard Zap The Log
Zap Elite Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap The Log Princess Bandit Electro Wizard
The Log Bandit
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Princess
Fire Spirit The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap Bandit
Fire Spirit Elite Barbarians Electro Wizard
Zap The Log Princess Bandit Electro Wizard
Fire Spirit Zap Princess
Fire Spirit Elite Barbarians The Log Princess Bandit
Princess Bandit
Princess Zap Elite Barbarians The Log
Zap The Log Princess Bandit
The Log Princess Bandit
Fire Spirit Zap The Log Princess Bandit Electro Wizard
Fire Spirit Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Fire Spirit Princess
The Log Zap Princess Bandit Electro Wizard
Zap The Log Princess Bandit
Zap The Log Bandit
Elite Barbarians Fire Spirit Zap Princess Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap The Log Bandit
Zap Princess Electro Wizard
The Log Princess
Zap Electro Wizard Fire Spirit Princess Bandit
Fire Spirit Zap Princess Electro Wizard
The Log
Princess Electro Wizard
The Log Zap Princess
Zap
Elite Barbarians
Zap Elite Barbarians The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap The Log Princess Bandit Electro Wizard

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