My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Clone Giant Skeleton
Giant Snowball
Fire Spirit Skeleton Army Clone Witch
Zap
Fire Spirit Skeleton Army Clone Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Clone Witch Giant Skeleton Electro Wizard
The Log
Fire Spirit Elite Barbarians Skeleton Army Clone Witch Giant Skeleton
Earthquake
Skeleton Army Clone Witch
Arrows
Fire Spirit Skeleton Army Clone Witch
Royal Delivery
Fire Spirit Elite Barbarians Skeleton Army Clone Witch Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Skeleton Army Clone Witch Electro Wizard
Poison
Skeleton Army Clone Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Clone Electro Wizard Witch Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Clone Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Skeleton
Elite Barbarians
Fire Spirit
Rocket
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Witch Electro Wizard
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Fire Spirit Witch Electro Wizard
Electro Wizard
Clone Giant Skeleton

Defense Synergies 0 7

Fire Spirit
Giant Skeleton Electro Wizard
Elite Barbarians
Rocket
Skeleton Army
Giant Skeleton Electro Wizard
Clone
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Skeleton Army Witch Electro Wizard
Electro Wizard
Fire Spirit Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard
Rocket Skeleton Army Witch Fire Spirit Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard
Elite Barbarians Rocket Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Electro Wizard
Rocket Electro Wizard Fire Spirit Witch
Rocket Giant Skeleton Electro Wizard
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Giant Skeleton
Witch Electro Wizard
Skeleton Army Fire Spirit Elite Barbarians Rocket Witch Giant Skeleton Electro Wizard
Fire Spirit Rocket Skeleton Army Witch Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Rocket Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard
Fire Spirit Elite Barbarians Skeleton Army Witch Electro Wizard
Witch Fire Spirit Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Fire Spirit Elite Barbarians Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch Giant Skeleton Electro Wizard
Electro Wizard Elite Barbarians Rocket
Skeleton Army Giant Skeleton Elite Barbarians Rocket Witch Electro Wizard
Rocket Skeleton Army Giant Skeleton Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Skeleton Army Witch
Fire Spirit Rocket Witch Electro Wizard
Rocket Skeleton Army Elite Barbarians Witch Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Skeleton Army
Rocket Giant Skeleton Electro Wizard Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch Giant Skeleton
Rocket Skeleton Army Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Rocket Skeleton Army Giant Skeleton Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard Rocket Giant Skeleton
Elite Barbarians Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Electro Wizard
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit
Fire Spirit Rocket Witch
Fire Spirit Witch
Fire Spirit
Rocket Fire Spirit Elite Barbarians Electro Wizard
Rocket Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit Elite Barbarians
Rocket
Elite Barbarians
Rocket Witch
Rocket
Rocket
Rocket
Rocket Fire Spirit Electro Wizard
Rocket Fire Spirit Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Fire Spirit Witch
Witch
Witch Electro Wizard
Witch
Rocket
Elite Barbarians Fire Spirit Witch Electro Wizard
Rocket Electro Wizard Witch
Elite Barbarians
Rocket
Rocket Electro Wizard
Giant Skeleton
Rocket
Electro Wizard Fire Spirit Rocket Skeleton Army Witch
Rocket Fire Spirit Witch Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Witch Giant Skeleton Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Giant Skeleton Electro Wizard

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